Exploration, Pathfinding, and How to Know the Difference

Inspired by my recent playthrough of Star Wars: Fallen Order, I have been pondering how the term exploration gets used in videogames and tabletop roleplaying games. Exploration is one of the Three Pillars of Dungeons & Dragons along with Combat and Roleplaying/Social Interactions, and I find it is the most challenging to define. Exploration implies that there is uncharted territory that the players can either uncover or even create new information to fill in the blanks. The DM and the players sit down at a table and must create…. something.

Exploration (in theory) gives the players an infinite canvas – you can go anywhere and do anything. Exploration (in reality) fills the canvas through one – and usually a combination – of these three things:

  1. A published setting
  2. The DM’s homebrew plans
  3. Collaborative worldbuilding between DM and players

I imagine most games are run on the settings that are published by Wizards of the Coast with DM homebrew plans coming in second place with collaborative worldbuilding sprinkled in.

This has been on my mind after reading a review of Fallen Order that said the game is less of an action game and more of an exploration game. I recoiled at this description. It’s not exploration, it’s pathfinding!

What’s the difference?

Continue reading “Exploration, Pathfinding, and How to Know the Difference”

Ego Check with The Id DM – Teos Abadia on Adventure Flowcharts & Visual Aids

Teos Abadia

Teos Abadia joins me once again to present his thoughts on visual aids in D&D adventures and how they may not accomplish their intended goals. He offers examples of graphics and flowcharts that do not seem to add helpful information to the DM as they attempt to run an adventure. We discuss player choice and the *illusion of player choice and how to incorporate both in a campaign. Teos address some common pitfalls in published D&D content and how that might be remedied in the future.

It was a great conversation, and I’m really pleased that he agreed to spend some time answering questions about a topic that has weighed on my mind recently!

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Is This a Hobby Anymore? Reflections on a Decade of Dabbling in Tabletop Roleplaying Games

My blog crossed the 10-year mark earlier this year to no fanfare. I knew about the milestone (and even tweeted about it) though the moment lacks any sort of significance other than a reminder of how much time has passed since I was eager to share my thoughts with the world about combat speed in 4th Edition Dungeons & Dragons. At that time, my motivation for writing was to fill a perceived gap in the flourishing online discourse about D&D; I felt my background as a mental health provider and researcher could be unique, and that first article was enjoyable to write!

The community enjoyed the article, which provided me with reinforcement to write about other topics. A pleasant feedback loop started as I was playing D&D regularly, which would spark ideas for articles, which would get me to write for the blog, which would result in others in the community discussing or sharing those articles, which would result in me being more interested in playing D&D and other games.

My enjoyment of tabletop roleplaying games such as D&D took on a bigger role in my life. I went from not playing at all to playing with a consistent group 3-4 times each month. And not only was I devoting time to LONG sessions each weekend (4e combat speed, am I right?!), I spent a good portion of other free time writing, editing, and promoting my blog on social media – primarily Twitter. Looking back, that time was such a luxury!

I am proud of the blog, which has accumulated the following stats in the past 10 years (and two months):

  • 276 Posts
  • 1,521 Comments
  • 627,461 Views
  • 319,380 Visitors

The busiest day for the blog was on December 1, 2016 after Patrick Rothfuss shared an article I wrote about The Slow Regard for Silent Things on Facebook. That was cool!

And while I am far from the only person to get interested in podcasting, I figured again that I had a unique perspective as my clinical skill set helps me interview and move discussions in specific directions. I created Ego Check with The Id DM in 2016 without really knowing what I was doing (I probably still don’t).

Continue reading “Is This a Hobby Anymore? Reflections on a Decade of Dabbling in Tabletop Roleplaying Games”

Ego Check with The Id DM – Mark Meredith on Rediscovering 4th Edition Dungeons & Dragons

Mark Meredith

Welcome to 2021! This week I’m joined by Mark Meredith and we start out 2021 by going in the “sorta-way-back machine” to discuss 4th Edition Dungeons & Dragons with Mark Meredith. He has been writing for Dice Monkey for over 10 years and recently started to rediscover 4e with his family. He talks about surprising aspects of the edition after years away from it. He speaks to the forward-facing design and energy from the tactile nature of combat. We highlight some of our memories of the edition and focus on positive elements of the 4e experience. It was great fun to talk about the edition and it makes me want to play it again!

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Listen to the episode here:

Teos Abadia on Adventure Flowcharts & Visual Aids Ego Check with The Id DM

Teos Abadia joins me to present his thoughts on visual aids in D&D adventures and how they may not accomplish their intended goals. He offers examples of graphics and flowcharts that do not seem to add helpful information to the DM as they attempt to run an adventure. We discuss player choice and the utility of the *illusion of player choice and how to incorporate both in a campaign. Teos address some common pitfalls in published D&D content and how that might be remedied in the future.
  1. Teos Abadia on Adventure Flowcharts & Visual Aids
  2. Katie Gordon, Ph.D. on The Suicidal Thoughts Workbook
  3. Mark Meredith on Rediscovering 4th Edition D&D
  4. Ronen Givony on Not For You: Pearl Jam and the Present Tense
  5. Matt Forbeck on Shotguns & Sorcery

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Stacy King and Andrew Wheeler on Dungeons & Dragons: Wizards & Spells

Stacy King
Stacy King

Andrew Wheeler
Andrew Wheeler

I’m joined by Stacy King and Andrew Wheeler, two of the minds responsible for the wonderful Dungeons & Dragons Young Adventurer’s Guide series. They talk about the latest entry, Wizards & Spells, and detail how they took the vast magical information in D&D and organized that into a clean framework for young readers (and us creaky adults!) to absorb. They talk about the joys of creating new Legendary Characters for the D&D universe and how choices were made to highlight specific spells and magical items.

Stacy and Andrew speak about their contributions to all books in the series and explain how the books fit together to form a coherent and warm invitation to all readers to play D&D. They respond to the glowing reception the books have received by an audience ranging in age, and briefly mention plans for the next two books in the series. These books are a treasure for any fan of D&D!

I previously had the pleasure of interviewing Jim Zub about the Young Adventurer’s Guides, so certainly check out that episode as well if you missed it when it first released!

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Listen to the episode here:

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Ego Check with the Id DM – Keith Ammann on The Monsters Know What They’re Doing

Keith Ammann

Keith Ammann joins me to discuss his book, The Monsters Know What They’re Doing, which provides highly-detailed tactical guidance for monsters in 5th Edition Dungeons & Dragons. He speaks about the his interest in strategy games and how that influenced his approach to running gaming sessions.

He discusses how to run monsters realistically to further engage players and make their achievements at the table more meaningful. He provides examples from his book on creatures such as goblins and highly-intelligent monsters such as the mage. We explore multiple aspects of combat including complexity, difficulty, and morality.

The Monsters Know What They’re Doing reminds me of the write-ups for early 4th Edition D&D monsters, and that information is sorely missed in 5th Edition. I recommend the book strongly for anyone running 5th Edition sessions.

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Enjoy the 58th episode of Ego Check with The Id DM!

Listen here!

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Ego Check with The Id DM – Megan Connell, PsyD on D&D as Therapy and Creative Burnout

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Megan Connell, PsyD

Dr. Connell comes back to Ego Check to (first appearance was in 2017) talk about the developments in the therapeutic use of Dungeons & Dragons in therapy. She talks about how the game allows players to achieve personal growth through exposure.

She offers insights into how to manage an improv-heavy campaign and discusses the use of several resources that she have found useful to handle the stress of running multiple campaigns. We talk about balancing a professional life with hobby goals and values, and explore how to navigate the fatigue and burnout that can arise from generating content.

Enjoy the 57th episode of Ego Check with The Id DM!

Listen here!

And please subscribe to the podcast at one of the links below:

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If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Making Spell Components & Ammunition… Fun?

I threw a question out on Twitter <checks notes> a few months ago and the amount of responses I received was impressive. It seemed I hit a nerve, and the following article is the result. The question was:

My question was inspired by looking through Bard spells for The Stone and noticing that I had been ignoring the required spell components throughout a Tomb of Annihilation campaign run by the wonderful Dungeon Master (and Professional Nurse Midwife), Jana Flescher. For example, Tasha’s Hideous Laughter requires “a small feather that needs to be waved in the air and tiny tarts that need to be thrown in the target’s direction.” Needless to say, The Stone has (sadly) not been throwing tiny tarts at hags and other targets of Tasha’s Hideous Laughter throughout the campaign.

What a missed opportunity!!

It appears that I am not the only one that ignores spell components; two-out-of-three respondents in my poll indicated that they ignore keeping track of ammunition and spell components as well.

Spell components in 5th Edition have resulted in frustration for some and it would seem ambivalence in most others. Like anything in D&D, if there is something you don’t enjoy – change it or ignore it. It seems that most players simply ignore spell components because they add an artificial barrier to an already-limited ability for a character. It introduces inventory management, which can be insufferable. Even the rules provide a work-around as a character’s spell focus can be considered a substitute for most spell components. So most players ignore it, though maybe that’s a lost opportunity for further world building.

How could spell component add to the enjoyment of the game?

Continue reading “Making Spell Components & Ammunition… Fun?”

Ego Check with The Id DM – Elisabeth de Kleer on D&D Behind Bars

Elisabeth de Kleer
Elisabeth de Kleer

Elisabeth de Kleer is an award-winning documentary producer and director that has experience working in the true crime genre. She has been working for the past two years on the subject of Dungeons & Dragons in prisons, and is attempting to Kickstart a documentary on this subject. She joins me to talk about the inspiration for this project and shares some of the stories from the 100s of inmates and prison personnel that she has interviewed thus far. We also discuss the purpose of prison, and the challenges that exist for reintegrating back into society.

I share with her my background as a survivor of a violent crime as my father was shot and killed in the line of duty when I was eight-years-old, and we discuss the murky waters of how society deals with individuals that commit violent crimes after they have served their time in prison. We explore the potential rehabilitative powers of D&D for inmates, and the extraordinary lengths they have gone to play the game while incarcerated.

Enjoy the 52nd episode of Ego Check with The Id DM!

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New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

 

Ego Check with The Id DM – Teos Abadia on Designing Acquisitions Incorporated

teos-abadia-bio-pic
Teos Abadia

Teos Abadia joins Ego Check once again to talk about how wonderfully diverse the tabletop roleplaying game hobby has become in recent years. He details how he got involved in the Acquisitions Incorporated book for Dungeons & Dragons, and speaks to the philosophy behind the unique approach to D&D content. He discusses his hand in refining the final segments of the AI adventure within the book, and how delightful it was to work with the other members of the team on the project.

Enjoy the 51st episode of Ego Check with The Id DM!

And please subscribe to the podcast at one of the links below:

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.