Category Archives: DM Advice

Ego Check with The Id DM – Teos Abadia

My guest for Episode 3 of Ego Check with The Id DM is Teos Abadia, writer for companies such as Wizards of the Coast and Kobold Press. Mr. Abadia is very active in the Dungeons & Dragons community, and you might be … Continue reading

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Fudge As I Say, Not As I Fudge

One interesting dynamic of games such as Dungeons & Dragons is that only one player at the table is allowed to break rules in ways that are not available to the other players. The Dungeon Master (DM) is allowed, if not … Continue reading

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Ask Iddy: What to Do When the Thrill Is Gone?

I recently received two related questions from a long-time reader. I responded to him quickly, though I also wanted to expand on the answers as the topic seems universal to gaming groups. The questions focus on how to alter the … Continue reading

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Clear Boundaries for Improvisation

I recently had the good fortune to play a session of Game of Thrones using Dungeon World rules. The experience was quite differently from playing or running sessions of Dungeons & Dragons because the Game of Thrones’ setting brings a … Continue reading

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A Celebration of Predator

I saw Predator in a delightful micro-theater this week, and it has triggered a flood of warm thoughts and nostalgia. Before DVDs, Blu-rays, videos-on-demand, and streaming services, the easiest way to watch a movie over and over again was to … Continue reading

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Every Rose Has Its Thorn

Earlier this week I sat down with some friends for the first time in many months (if not years) to play a session of Dungeons & Dragons. I prepared the players ahead of time to start the Curse of Strahd … Continue reading

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Add More Life to the Party

A combination of newfound free time and fresh blood has resulted in realistic plans to get a new Dungeons & Dragons campaign running amongst my friends. Of all the new D&D adventure settings, I selected Curse of Strahd. I remember the old … Continue reading

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