Category Archives: DM Advice

Never Forget the Action

The first foray into offering suggestions for improving the experience of playing roleplaying games came years ago when I detailed how to create an in-world newsletter to summarize important events and characters in an ongoing campaign. Before that time, I … Continue reading

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Mola Mola Death Rules

Last week, I made the plunge (puns) and gave into the temptation to download the incredibly silly time-waster known as Mola Mola. From numerous people I follow on Twitter, I kept seeing notifications about fish dying in tragic ways. I was … Continue reading

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Dungeon Master’s Guide Preview: Building Memorable NPCs

The cover for the new Dungeon Master’s Guide features a powerful lich who bears a striking resemblance to Iddy the Lich, the mascot for this blog. I have joked about Iddy being on the cover of the DMG on occasion through Twitter … Continue reading

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Analyzing the PAX 2014 D&D Live Game

Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons played by the members of Acquisitions Incorporated. … Continue reading

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Externalize, Simplify, Visualize

Earlier in the week I presented a step-by-step process to solve problems, which could be used to deal with any number of life challenges and problems – including those that arise while preparing and running roleplaying game sessions. The process … Continue reading

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The Dungeon Master as Problem Solver

Do you smell that smell? It’s the smell of excitement in the air for a new edition of Dungeons & Dragons. The first wave of products have been released. Many players have waded through the new Players Handbook (mostly to … Continue reading

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Ego Check: Russell Tomas, Graywalkers Purgatory Creator/Team Lead

For those of you who were following me on Twitter about a year ago, you may remember that I became absorbed in XCOM: Enemy Unknown on XBOX 360. I thoroughly enjoyed the turn-based strategy aspect of the game, and how … Continue reading

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