Teos Abadia joins me once again to present his thoughts on visual aids in D&D adventures and how they may not accomplish their intended goals. He offers examples of graphics and flowcharts that do not seem to add helpful information to the DM as they attempt to run an adventure. We discuss player choice and the *illusion of player choice and how to incorporate both in a campaign. Teos address some common pitfalls in published D&D content and how that might be remedied in the future.
It was a great conversation, and I’m really pleased that he agreed to spend some time answering questions about a topic that has weighed on my mind recently!
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