The Id DM is a psychologist during the weekdays. He DMs for a group of fairly loyal and responsible PCs every other Friday night. In the approximate 330 hours between sessions, he is likely anxious about how to ensure the next game he runs doesn't suck.
Tomo Moriwaki talks about his career in videogame design and how his experiences led him to the latest endeavor, Epic Tavern. In Epic Tavern, players are tasked with building up a tavern to cater to adventure needs AND with sending those adventurers on quests. Tomo talks about his goals to design an engaging gameplay loop that encourages players to spend more time with Epic Tavern; it was fascinating to learn about the decisions that are made to create a successful gameplay loop that cultivates that “one more turn” feeling for players!
He discusses obstacles to creating a game “like fantasy football for fantasty fantasy” and how the small team has overcome those challenges. Tomo educates me about the logic behind Epic Tavern gameplay, including the encounter system involved in questing.
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I’m joined by Stacy King and Andrew Wheeler, two of the minds responsible for the wonderful Dungeons & Dragons Young Adventurer’s Guide series. They talk about the latest entry, Wizards & Spells, and detail how they took the vast magical information in D&D and organized that into a clean framework for young readers (and us creaky adults!) to absorb. They talk about the joys of creating new Legendary Characters for the D&D universe and how choices were made to highlight specific spells and magical items.
Stacy and Andrew speak about their contributions to all books in the series and explain how the books fit together to form a coherent and warm invitation to all readers to play D&D. They respond to the glowing reception the books have received by an audience ranging in age, and briefly mention plans for the next two books in the series. These books are a treasure for any fan of D&D!
Keith Ammann joins me to discuss his book, The Monsters Know What They’re Doing, which provides highly-detailed tactical guidance for monsters in 5th Edition Dungeons & Dragons. He speaks about the his interest in strategy games and how that influenced his approach to running gaming sessions.
He discusses how to run monsters realistically to further engage players and make their achievements at the table more meaningful. He provides examples from his book on creatures such as goblins and highly-intelligent monsters such as the mage. We explore multiple aspects of combat including complexity, difficulty, and morality.
The Monsters Know What They’re Doing reminds me of the write-ups for early 4th Edition D&D monsters, and that information is sorely missed in 5th Edition. I recommend the book strongly for anyone running 5th Edition sessions.
Enjoy the 58th episode of Ego Check with The Id DM!
Dr. Connell comes back to Ego Check to (first appearance was in 2017) talk about the developments in the therapeutic use of Dungeons & Dragons in therapy. She talks about how the game allows players to achieve personal growth through exposure.
She offers insights into how to manage an improv-heavy campaign and discusses the use of several resources that she have found useful to handle the stress of running multiple campaigns. We talk about balancing a professional life with hobby goals and values, and explore how to navigate the fatigue and burnout that can arise from generating content.
Enjoy the 57th episode of Ego Check with The Id DM!
I’m joined by Elizabeth Kilmer (soon-to-be PhD) and Jared Kilmer, PhD this week as they discuss their use of Dungeons & Dragons in clinical settings with military veterans. They present how the therapy gaming groups are structured and the themes that come up during gameplay. They present examples from past sessions including stories of how veterans have processed through challenging emotional content with the help of in-game situations. They talk about their ambitions and plans to gather more data about their therapeutic D&D approach with veterans, and how they might expand this in the future with other populations.
Enjoy the 55th episode of Ego Check with The Id DM!
Folks, strap in because the following article is going to connect some threads that may leave you thinking, “Wow, he’s really thinking too much about Cobra Kai.” In fact, I already received this feedback a few months ago while writing about my enjoyment of the show on Facebook:
I was seven-years-old when The Karate Kid was released in 1984, and like many others I grew up with it being a touchstone movie of my childhood. I certainly saw The Karate Kid Part II in the movie theater and I enjoyed various callbacks to the series in pop culture over the years such as Sweep The Leg by No More Kings and the video essay presenting the case that Daniel was the real bully in the original film. And I still get fired up whenever I hear ‘You’re The Best Around’ by Joe Esposito.
Resurrecting those characters and that franchise over 30 years later should not work. It did not work out well (for some) in Star Wars last month, and as Randal remarks in Clerks, “Let the past be the past.” And yet, Cobra Kai works on multiple levels and I remain delightfully dumbfounded by how effective it is. In an era of sequels, reboots and retcons, Cobra Kai manages to pay homage to the source material and give a slight wink to the audience while also taking the current premise seriously.
How do they manage this feat? And why did this show resonate with me?
It has been quite the ride in recent years following Star Wars. What started out as a standalone film a year after I was born evolved into a trilogy of films that captured the hearts and minds of a generation. After a long hiatus, the creator of those films returned for another trilogy – and whether you liked those six movies or not – there was no argument about which individual was making decisions about the events taking place, “A long time ago in a galaxy far, far away….”
The sequel trilogy announced by Disney produced excitement that perhaps the old magic of Star Wars could be recaptured. They brought on J.J. Abrams to direct a script that was written by at least three people including Abrams, Lawrence Kasdan (The Empire Strikes Back, Return of the Jedi) and Michael Arndt (Little Miss Sunshine, Toy Story 3). It was announced that the original cast would reprise their roles, and fans were tentatively hopeful the new films would positively jolt the Star Wars universe.
The Force Awakens accomplished that by stylishly redoing the plot of A New Hope with an enjoyable cast of characters. We got an emotional end to the story of Han Solo and a major tease for whatever might have happened to Luke Skywalker. For whatever reason, Luke’s reveal in the new trilogy of films was held for the second installment; The Force Awakens hinges on the story of Rey, Finn and Kylo Ren. It produced memorable scenes, funny lines of dialogue, great visuals, and offered intriguing questions:
Who is Rey? Are her parents anyone special? Is she a Skywalker, Solo, Kenobi or Palpatine?
Is Kylo capable of redemption? Will he turn to the Light Side or go further to the Dark Side?
Who is Snoke?
What’s the deal with The Knights of Ren?
Why was Luke hiding? What’s he going to do when he finally speaks to Rey?
As the start of a new trilogy and purposeful jumpstart to the flagging Star Wars franchise, The Force Awakens worked well. Critics and fans alike embraced the movie, and it set the stage for two more films that could go continue to mirror the original trilogy or do something a bit different.