After thoroughly enjoying Hadesduring the pandemic and breaking up with Hearthstoneearlier this summer, I had some space in my life for a new game. Star Wars: Fallen Order intrigued me for obvious reasons – it’s Star Wars and the buzz about the game seemed to be positive after it came out. I recall people speculating that the main character, Cal, might appear in the second season of The Mandalorian (hold this thought) so it seemed like folks overall enjoyed the content. I envisioned the game as an action-adventure that allows you to mow through Stormtroopers and other foes with a lightsaber and some Force powers, so I purchased the game and leapt in!
I finished the playthrough this week, and the following are some lessons I took from the experience regarding game design and my preferences.
I learned there is SOME action and adventure in Fallen Order though much of the time is spent navigating to the next destination on the map through a variety of special abilities, most of which are not available to you until later in the game. The introduction to the game features Cal jumping, climbing, and searching for a way forward interspersed with some elaborate cinematic set pieces. Fallen Order provides a tutorial on how combat and navigation controls function by introducing new obstacles and offering the solution to those obstacles. As Fallen Order moves past the introductory mission and gets to “the meat” of the experience, the controls for navigation become more necessary than combat skills.
After some trial and error I read some articles about the game and was smacked in the face with sentences like, “….you’ll spend the majority of your time in Fallen Order solving puzzles, platforming, and exploring. We didn’t know that going in, and it made the first couple of hours confusing.”
Yes, it WAS confusing!
The other tip from the Polygon article above that turned out to be essential was, “Your map is a three-dimensional hologram, which is helpful because so many levels and paths have a lot of verticality to them. It feels like navigating like a bowl of spaghetti sometimes. You’ve got a great map. Use it.” This is the best description of playing Fallen Order that I can now imagine. Each planet you visit has multiple levels that twist and turn and stack on top of each other. I would be hopelessly lost in those levels if not for the map, which also has a bit of a learning curve in terms of how to comprehend and manipulate it effectively.
Perhaps a good thing for me to do in the future is to read more about a game before I commit to it. That sounds rather simple and easy though it has not been my practice too often. I played Horizon Zero Dawn on the recommendation of friends and loved it; same with Battle Chef Brigade and other games like Golf Story. I had in my mind that Fallen Order would be one experience and it offers something else; it’s more Tomb Raider than Dark Forces, which is fine once I settled into it.
It has been quite the ride in recent years following Star Wars. What started out as a standalone film a year after I was born evolved into a trilogy of films that captured the hearts and minds of a generation. After a long hiatus, the creator of those films returned for another trilogy – and whether you liked those six movies or not – there was no argument about which individual was making decisions about the events taking place, “A long time ago in a galaxy far, far away….”
The sequel trilogy announced by Disney produced excitement that perhaps the old magic of Star Wars could be recaptured. They brought on J.J. Abrams to direct a script that was written by at least three people including Abrams, Lawrence Kasdan (The Empire Strikes Back, Return of the Jedi) and Michael Arndt (Little Miss Sunshine, Toy Story 3). It was announced that the original cast would reprise their roles, and fans were tentatively hopeful the new films would positively jolt the Star Wars universe.
The Force Awakens accomplished that by stylishly redoing the plot of A New Hope with an enjoyable cast of characters. We got an emotional end to the story of Han Solo and a major tease for whatever might have happened to Luke Skywalker. For whatever reason, Luke’s reveal in the new trilogy of films was held for the second installment; The Force Awakens hinges on the story of Rey, Finn and Kylo Ren. It produced memorable scenes, funny lines of dialogue, great visuals, and offered intriguing questions:
Who is Rey? Are her parents anyone special? Is she a Skywalker, Solo, Kenobi or Palpatine?
Is Kylo capable of redemption? Will he turn to the Light Side or go further to the Dark Side?
Who is Snoke?
What’s the deal with The Knights of Ren?
Why was Luke hiding? What’s he going to do when he finally speaks to Rey?
As the start of a new trilogy and purposeful jumpstart to the flagging Star Wars franchise, The Force Awakens worked well. Critics and fans alike embraced the movie, and it set the stage for two more films that could go continue to mirror the original trilogy or do something a bit different.
Let’s get the disclaimers out of the way – I love Star Wars (including The Last Jedi) and have enjoyed the Game of Thrones novels and television series so much that I analyzed the contents of the books to predict the series’ future. The following article addresses major plot points from the final season of Game of Thrones, so if you’re somehow not up-to-date on the final season’s details… congratulations on coming out of that coma and welcome back!
I’ve had this article in my mind since Dany’s ill-fated destruction of King’s Landing because I lived through many – and let me say again, many – discussions and debates about the adequacy of a prominent fantasy character’s heel turn. Fourteen years ago, the world finally learned what it was the pushed Anakin Skywalker to the Dark Side of the Force, and the response was, “Wait, that’s it?” Ken Tucker at New York Magazine phrased it this way:
Worse yet, after all these years, Anakin/Vader turns out to be a petulant wuss, a brat who chooses evil because he didn’t get the Jedi promotion he wanted. Instead of meaningful anti-heroism, we’ve got this bitter fellow gulled by the ego strokes and patently false promises of Ian McDiarmid’s Senator Palpatine.
For many in my circle of friends back in 2005 (before social media got its clutches into all of us), Anakin’s turn immediately felt – for lack of a better word – lame. We grew up with Vader being the end-all, be-all of menacing villains only to see him ultimately redeem himself by saving his son, Luke, and destroying the Emperor (or so we thought). We were then introduced to the premise that we would see Anakin well before he turned into Darth Vader, and the possibilities of watching him become Darth Vader were intoxicating. The theories about how and why Anakin turned into Vader provided endless hours of speculation for my friends, which were fueled by one of the most-effective movie posters in recent decades.
The Phantom Menace did not give fans much of an answer about why Anakin ultimately chooses a path of evil in his future, though I never understood why the Jedi could not rescue his mother! Attack of the Clones gave Anakin some scenes to demonstrate that he feels misunderstood and held back; not to mention the anger that he unleashes after finding his mother murdered (again, why couldn’t the Jedi help her out?).
I remember talking with friends about “that look” that Anakin gives before murdering Tusken Raiders. That felt like Vader; the scene indicated that Anakin was capable of terrible things, and the relationship with Padme demonstrated his willingness to break rules and keep secrets. It set the stage for his transformation into Vader in the next film.
Enrique “NewbieDM” Bertran joins Ego Check once again to talk about his new Patreon campaign. I wanted to talk with Enrique to discuss the success of Critical Role and how other intellectual properties might capitalize on that formula. We ponder how Star Wars and Fantasy Flight Games could produce a stellar stream of actual play to highlight their product. I prod Enrique to detail how he would run such a campaign, and his ideas are wonderful; I hope he lets me join as a player.
Enjoy the 43rd episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
I’m joined this week by Kyle Newman, one of the authors of Dungeons & Dragons Art & Arcana: A Visual History. You may also know Kyle as the Director of Fanboys (2009) and Barely Lethal (2015). Kyle talked with me about the genesis of Art & Arcana and how the four authors came together on the project. He discusses how the book was originally organized and plotted out by the creative team, and how they navigated the balance between dissecting and celebrating the nostalgia of Dungeons & Dragons. I asked Kyle how mining nostalgia has been different in the Star Wars and D&D fandoms over the years. We focus on the segment of D&D history that covered 3.5, 4th and 5th Editions, and emphasis that we both enjoyed what 4th Edition had to offer. He clarified that he wrote most of the chapter on 4th Edition, and we discuss the community’s relationship with that era of D&D and how it led to the current 5th Edition. I asked him about the past two years of his archaeological delve into D&D’s history to learn where he thinks D&D will go next.
Tune in for the full context of his comment, “There will be a 6th Edition.”
Enjoy the 35th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
This week I’m joined by Aaron Retka, Managing Editor for Geeks Who Drink. For the uninitiated, Geeks Who Drink is “a homegrown Pub Trivia Quiz modeled after those in Ireland and the UK” that covers “everything from celebrities in trouble to wordplay to bad television.” The quizzes are held in bars and breweries across the country, and Aaron spoke with me about how much effort goes into crafting each and every question.
Aaron speaks about how he got started with Geeks Who Drink in 2006 as a freelancer, and how that evolved into his current role as Managing Editor. He discussed the elements that make a pub quiz good and relayed that the primary purpose of the quiz is to keep people entertained, “We want people to get the question right.” He shares some tales about his years of being a Quizmaster, including some stories about dealing with unruly patrons and dressing up as Dolores Umbridge for a Harry Potter Theme Quiz.
I inquired about the growing popularity of pub quizzes, and how it might intersect with the toxic side of fandoms. Aaron provides some frank commentary on gatekeeping in any given fandom, and how the motivation of Geeks Who Drink is to be inclusive to a wide variety of players and fans.
I should also note that Aaron is family; I married his cousin in 2004! He’s a wonderfully smart guy that is gainfully employed creating pub quizzes. I mean, how cool is that?
Enjoy the 31st episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
NOTE: There are spoilers for The Last Jedi in this article. Please stop reading if you have not seen the movie yet.
When I started writing this article, the first paragraph detailed my excitement for Star Wars: The Last Jedi and how the only expectations I had were that it would be a good movie. At one point in the original article I wrote, “I was happily absent of expectations before the film.” It felt true when I wrote it; it really did. As I kept writing, I realized it was not true. It was actually far from true! I had many expectations for the film beyond it being good. I was just unaware of them all.
There is a moment in The Empire Strikes Back when Yoda warns Luke not to take his weapons into the cave. Luke asks, “What’s in there?” And Yoda responds, “Only what you take with you.”
Consciously and subconsciously, we all have expectations about what Star Wars should be. And when The Last Jedi challenges those expectations – or openly subverts them – it triggers an anxiety reaction. How we monitor and process that reaction likely goes a long way to determining if we thought The Last Jedi was a “good” movie or not.
I’m not here to tell you how to react to The Last Jedi. What I am suggesting is to review the expectations you had about the film and franchise because I was unaware of many of my own expectations. Overall, I thought the film was brilliant, and I would like to harness the nervous energy I experienced during those two-and-a-half hours while watching the movie on opening night.
Because that feeling of plunging into the unknown was pure electricity.
My response to the Rorschach test of The Last Jedi is below.
Rogue One is wonderful addition to the Star Wars film library, which is now eight films spanning five decades. My enjoyment of all things Star Warsis well-documented, and I was happy to see Rogue One twice over the past week. If you can find a theater with the 70mm IMAX print, then go out of your way to see that; it’s an amazing experience! While I loved the new addition to Star Wars lore, there are several things about the ending of Rogue One that continue to itch my brain days later. And I feel the need to externalize those thoughts!
The rest of the article contains details about the plot and conclusion of Rogue One. If you have already seen the movie and wish to indulge in my nerd-brain madness, then please continue!
Rogue One Rocked
Before dissecting continuity concerns, I want to clearly state the things I enjoyed about Rogue One. The characters – and the actors portraying those characters – were excellent. There is not a weak link among the ensemble cast, and I appreciated the performances more on the second viewing. Riz Ahmed especially does great work infusing Bodhi with tortured nuance, and Diego Luna presents Cassian as a conflicted soldier who has been involved in too many traumatic situations. It seems clear the character of Jyn went through some revisions between the trailers and release of the film, and Felicity Jones puts herself up their with Carrie Fischer and Daisey Ridley as strong women in the Star Wars universe. K-2SO is voiced by the “fonging” wonderful Alan Tudyk, and channeled one of the greatest droids in Star Wars history, HK-47. The crew members of Rogue One all serve a purpose, and it reminded me of the unique personalities in the strike team in Predator.
The visual and sound effects were stunning, and this includes the computer-generated performance of Grand Moff Tarkin. When Tarkin first appeared in the movie, I assumed it was a brief cameo. I was incorrect because Tarkin is a major character in the film. The scenes with him certainly passed the uncanny valley for me though his complexion seemed too dark and sickly. The computer-generated Leia at the conclusion of the film felt more unnatural to me, though it was still a cool moment. I am guessing the brightness of the room and the whiteness of her clothing made that a tremendously difficult shot to execute well. The sound in the IMAX version of the film was a delight, and the soundtrack felt like Star Wars.
Star Wars is woven throughout the fabric of my existence. I am far from alone in this regard because Star Wars matters to a lot of people around the world. With the new movie debuting later this year, and Force Friday happening today, it feels like a good time to explain why I find Star Wars so important. I spent some time earlier this year at Star Wars Celebration with tens of thousands of people who could share a similar story about how Star Wars has affected their lives. Every one of those stories is original and valid.
This one is mine.
Before delving into the details of what it was like to be at Star Wars Celebration back in April, I want to explain the various stages of my Star Wars fandom and experiences throughout my life. I was born in New Jersey in 1976, so I was too young to be aware of the first movie’s imprint on society in 1977. As I grew up, I became a fan because Star Wars toys were everywhere – and I wanted them all! My mother referred to me back then as Greedy Smurf, which is a title I thankfully outgrew (right, mom?!). I recall watching Star Wars in my living room whenever I could find it on the cable channel, PRISM. This was before the days of digital downloads, DVRs, Blu-rays, DVDs, Laserdiscs or even VHS tapes – so finding a movie you wanted to watch took planning and the local TV Guide. For example, discovering that Star Wars was going to play on PRISM next Friday night became appointment viewing. My aunt or grandmother would sometimes call our house to alert me that Star Wars was going to be on television. My fandom started in this way, sitting cross-legged on the floor in front of an old box TV watching Luke leave his home to partake in a grand adventure.
My memory tells me that the first time I saw Empire Strikes Back was on a VHS tape at my aunt Eileen’s house while the rest of the family were off doing something else; I could be mistaken. The scene that hit me like a bolt of lightning was Luke in the snow cave on Hoth. Helpless and dangling from the roof of the cave, Luke senses danger, closes his eyes, and wills his lightsaber to leap from the snow and into hand just in time to fend off a raging monster.
That was it.
That was the moment!
I had heard “Old Ben” teach Luke about The Force many times in the first movie and watched Luke trust his feelings to blow up The Death Star, but it was not until that moment when Star Wars connected with me on an existential level.
Now that my gaming table is complete, I have started up a new campaign and our group has selected Star Wars – Edge of the Empire as our system. Expect numerous posts in the future about the gameplay, mechanics, and other issues that arise while playing the system. The first item I wish to discuss regarding Edge of the Empire is a great idea that was introduced to our group by our DM (and licensed Lucasfilm artist), Grant Gould.
During our first session, our “pitiful little band” met to create characters with the guidelines provided by the Core Rulebook. This process lasted a couple of hours as we traded ideas on how to balance our three-player party. I stuck with an early character concept – a cross between an interrogation and medical droid who had parts of his memory wiped and was stolen from Black Sun. Now the droid, EIT–27, has been reprogammed to help instead of harm, and somewhere deep in the circuits of his chrome brain are essential details on Black Sun operations. The rules allowed me the flexibility to take skills in multiple Careers to build a Droid who could function both as a healer and techno-savvy brain for the party.
With character creation completed, our DM turned his laptop around and told us to gather around the screen. Click below to find out what he showed us!