Making Spell Components & Ammunition… Fun?

I threw a question out on Twitter <checks notes> a few months ago and the amount of responses I received was impressive. It seemed I hit a nerve, and the following article is the result. The question was:

My question was inspired by looking through Bard spells for The Stone and noticing that I had been ignoring the required spell components throughout a Tomb of Annihilation campaign run by the wonderful Dungeon Master (and Professional Nurse Midwife), Jana Flescher. For example, Tasha’s Hideous Laughter requires “a small feather that needs to be waved in the air and tiny tarts that need to be thrown in the target’s direction.” Needless to say, The Stone has (sadly) not been throwing tiny tarts at hags and other targets of Tasha’s Hideous Laughter throughout the campaign.

What a missed opportunity!!

It appears that I am not the only one that ignores spell components; two-out-of-three respondents in my poll indicated that they ignore keeping track of ammunition and spell components as well.

Spell components in 5th Edition have resulted in frustration for some and it would seem ambivalence in most others. Like anything in D&D, if there is something you don’t enjoy – change it or ignore it. It seems that most players simply ignore spell components because they add an artificial barrier to an already-limited ability for a character. It introduces inventory management, which can be insufferable. Even the rules provide a work-around as a character’s spell focus can be considered a substitute for most spell components. So most players ignore it, though maybe that’s a lost opportunity for further world building.

How could spell component add to the enjoyment of the game?

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