Ego Check with The Id DM – Teos Abadia on Designing Acquisitions Incorporated

teos-abadia-bio-pic
Teos Abadia

Teos Abadia joins Ego Check once again to talk about how wonderfully diverse the tabletop roleplaying game hobby has become in recent years. He details how he got involved in the Acquisitions Incorporated book for Dungeons & Dragons, and speaks to the philosophy behind the unique approach to D&D content. He discusses his hand in refining the final segments of the AI adventure within the book, and how delightful it was to work with the other members of the team on the project.

Enjoy the 51st episode of Ego Check with The Id DM!

And please subscribe to the podcast at one of the links below:

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Episode 50 – Jim Zub

Jim Zub bio pic
Jim Zub

Jim Zub, writer and creator, joins me this week on Ego Check with The Id DM to talk about the Young Adventurer’s Guides for Dungeons & Dragons. The first two books in the series, Warriors & Weapons and Monsters & Creatures, release this month, and I was fortunate to get a preview copy from 10 Speed Press (the same company that published the amazing Art & Arcana: A Visual History).

Jim talks about  his work in comics over the last 20 years that have landed him writing for characters such as Conan, The Avengers, Rick & Morty, and Black Panther. He talks about his long relationship with Dungeons & Dragons that was summarized in a recent Tedx Talk he gave, which I encourage everyone to watch below.

He discusses the genesis of the Young Adventurer’s Guides and how the idea grew from a simple pitch to a multi-book series that may continue to grow. He talks about why he felt the books needed to be created, and the philosophy behind how the books were designed including why it was important to have new art and a different structure from the typical Player’s Handbook and Monster Manual. Jim also discusses his work on the upcoming Descent Into Avernus adventure for Dungeons & Dragons.

It was wonderful to speak with him and learn about the creative process behind the Young Adventurer’s Guides. I truly believe they are a wonderful entry point for young readers into D&D AND a refreshing source of inspiration for long-time players.

Enjoy the 50th (!!) episode of Ego Check with The Id DM!

And please subscribe to the podcast at one of the links below:

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Episode 40 – James Haeck

James Haeck
James Haeck

James Haeck, Lead Writer for D&D Beyond and Coauthor of Waterdeep: Dragon Heist and Critical Role’s Tal’Dorei Campaign Setting joins the pod to educate me about how Critical Role overlaps with elements of the RPG and D&D landscape – and how it also has carved its own niche. He discussed the evolution of Critical Role and how it only recently became an independent entity outside of Geek & Sundry and Legendary Digital Networks while also clarifying my prior misconceptions about Critical Role being “under” Wizards of the Coast and Hasbro. James and I ponder what Critical Role’s success may mean for tabletop RPGs and empathize with individuals that may question the money that is being raised.

I disclose my initial interest and envy from the success, and we both discuss the perils of focusing on the successes and failures of others while trying to create content. I thank James for delving into these questions, and we both acknowledge our lack of adequate solutions for these dilemmas. I shift gears with James to ask about how he got involved in Waterdeep: Dragon Heist, and prod him for suggestions on how to get the most out of the content provided in the book. I selfishly wanted this information as my group my find their way into an urban setting soon! This is a worthy conversation, and I hope you give it a listen!

Enjoy the 40th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

https://www.podbean.com/media/player/6p4ip-aa850b?from=site&vjs=1&skin=1&fonts=Helvetica&auto=0&download=1

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Episode 35 – Kyle Newman

Kyle Newman
Kyle Newman

I’m joined this week by Kyle Newman, one of the authors of Dungeons & Dragons Art & Arcana: A Visual History. You may also know Kyle as the Director of Fanboys (2009) and Barely Lethal (2015). Kyle talked with me about the genesis of Art & Arcana and how the four authors came together on the project. He discusses how the book was originally organized and plotted out by the creative team, and how they navigated the balance between dissecting and celebrating the nostalgia of Dungeons & Dragons. I asked Kyle how mining nostalgia has been different in the Star Wars and D&D fandoms over the years. We focus on the segment of D&D history that covered 3.5, 4th and 5th Editions, and emphasis that we both enjoyed what 4th Edition had to offer. He clarified that he wrote most of the chapter on 4th Edition, and we discuss the community’s relationship with that era of D&D and how it led to the current 5th Edition. I asked him about the past two years of his archaeological delve into D&D’s history to learn where he thinks D&D will go next.

Tune in for the full context of his comment, “There will be a 6th Edition.”

Enjoy the 35th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Art & Arcana Will Galvanize Your Fandom of Dungeons & Dragons

Disclaimer: I received an advance copy of Dungeons & Dragons Art & Arcana over the weekend by the kind folks at Wizards of the Coast and Ten Speed Press. My review and discussion of the book could be influenced by the fact that I was given a copy at no cost. However, I am confident I would find this book amazing if I paid the full price for it.

I was anticipating the mail over the weekend because I knew I would be receiving a copy of Dungeons & Dragons Art & Arcana: A Visual History, which is authored by Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer; the book also has a foreward by Joe Manganiello. The mammoth book contains nearly 450 pages that span the game’s entire history. The one-page press release that accompanied the advance copy summarizes Art & Arcana well:

This isn’t your run-of-the-mill “art of…” book; rather, it’s more of an archaeology project that involved lots of needle-searching in haystacks….

The author team spared no expense in finding these pieces; unearthing sketches, memos and internal drafts of some of the game’s most iconic material; locating and interviewing early artists whose names had since been lost to D&D lore; gathering pristine products and obscure advertisements; and obtaining hard-to-get-licenses – a labor of love all leading to a previously unavailable visual archive and untold story about how D&D truly came to be. No matter what edition of D&D you play or played, or even if you are just a casual observer or pop culture enthusiast, this book will have something special for you.

Honestly, after I read the press release I wanted to immediately delve into some dungeons and fight some dragons!

Dungeons & Dragons has been in my life off-and-on for close to 40 years in some capacity, and that history is very important and personal to me. I even celebrated the classic art from early D&D modules by decoupaging my gaming table with those images, which still stands proudly in my home. So it feels wonderful to hold a study, well-produced tome that captures – and celebrates – D&D’s history!

Art & Arcana is a feast for your eyes as every page is lovingly curated to highlight moments from over four decades of Dungeons & Dragons history. From crude concept designs to massive, pristine spreads of iconic images, Art & Arcana will trigger those nostalgia neurons in your brain and cause your heart to skip a beat. No area seems taboo or off-limits as the book presents an overview of the rise and fall of Tactical Studies Rules (TSR) with never-before-seen artifacts such as personal communications and invoices. The sale of D&D to Wizards of the Coast is also covered in detail as Art & Arcana provides commentary and context for the movements and development cycles of the game over the years. It’s clear the authors adore the game, though the book is willing to examine (and delightfully poke fun at times!) D&D’s potential shortcomings. The treasures in the book provide a feeling of, “Whoa!” as nuggets of information are organized in a visually pleasing and accessible manner across the pages.

Art & Arcana is beautiful to consume visually, and it is also quite educational. I imagine there are new details in here for even the most hardcore fans of D&D. For someone like myself that skipped about 15 years during the 2nd and 3rd Editions, the book is a master class on how – and more importantly, why – D&D evolved over the years. Art & Arcana also has a sense of humor about it that makes the book fun to read, and I read every piece of text before writing a review; I encourage everyone to do that same! It has everything you could ask for from a visual history – classic advertisements, screen shots from computer games, pages from manuals, pictures of miniatures and toys, black-and-white photos of Gary Gygax and company, glorious maps of dungeons and cities, and an enormous collection of the best pieces of art that have been created for the game – quite simply,  Art & Arcana will galvanize your fandom of Dungeons and Dragons.

The only situation that comes to mind that is comparable to how I felt after devouring Art & Arcana is my reaction after watching the documentaries about the making of The Fellowship of the Ring on the Extended Edition DVDs. I had previously read The Lord of the Rings and even taught a class on the books along with other modern mythologies while in graduate school. I enjoyed the film, but seeing how much care and devotion went into the making of the movie increased my adoration for the franchise. My wife and I even traveled to New Zealand back in 2012 primarily because we fell in love with the locations from hours of watching those films get made. I’m a much bigger fan of The Lord of the Rings because of those documentaries, and I believe Art & Arcana will have a similar effect for fans of D&D.

I just wonder where I should travel now that Art & Arcana has me fired up? Watch out, Lake Geneva, Wisconsin, here I come!

If you are a fan of Dungeons & Dragons, then treat yourself to this book. I cannot imagine a material plane of existence where you would be disappointed.

Now, please enjoy my in-depth musings on Dungeons & Dragons Art & Arcana: A Visual History.

Continue reading “Art & Arcana Will Galvanize Your Fandom of Dungeons & Dragons”

Dungeons & Dragons Holiday Giveaway

As I recently updated on my Patreon page, it has been quite a year for my family and I. Through it all, I have been happy to post new episodes of Ego Check with The Id DM and write a few articles for the blog. I wish to end the year on a high note to celebrate the podcast, and that brings us to the Dungeons & Dragons Holiday Giveaway! At the end of the week, I’ll select a random person from those that enter to win the following fabulous group of prizes (my D&D table is not included!):

Prize 1
Enter to win some loot!
  • One copy of Xanathar’s Guide to Everything
  • One Dice bag with D&D dice
  • One Tome of Annihilation dice tin
  • Four Tomb of Annihilation notebooks
  • Assorted D&D stickers

The giveaway above supporting ‘Ego Check with The Id DM’ is not administrated, sponsored, or endorsed by Wizards of the Coast.

How to Enter

There are two steps to enter the contest for a chance to win the loot pictured above:

  1. Follow me on Twitter
  2. Like or Retweet my pinned tweet, or this tweet featuring my recent interview with Greg Tito, Senior Communications Manager for Dungeons & Dragons at Wizards of the Coast

That’s it.

The random drawing from those that enter the contest will take place on Friday, December 15th, and then I can get the prizes in the mailbox so it arrives to the winner before the holiday.

I am hoping 2018 is less tumultuous; however, I am fortunate to have a great deal of support from family, friends, and a wonderful online community of followers and fans. Truly and sincerely, thank you to everyone that continues to support my creative efforts. Have a fantastic holiday season, and good luck scoring the loot!

 

Ego Check with The Id DM – Episode 23 – Greg Tito

Greg Tito, Senior Communications Manager for Dungeons & Dragons

Greg joins me this week to discuss his career path before joining Wizards of the Coast in 2015, and details his roles and responsibilities as Senior Communications Manager for Dungeons & Dragons. He talks about his love of tabletop roleplaying games, and provides a compelling answer to the question, “What is D&D?” Greg discusses how D&D is built by a lean staff of approximately 25 individuals, and how many of those individuals have long tenures on the product and with each other. He speaks about the growth of streaming and video delivery services, which has allowed the tabletop hobby to expand into newer audiences in recent years. He briefly reviews some internal data that shows the average fan of D&D is skewing younger and more diverse, and he explores how Wizards of the Coast can continue to increase outreach and representation to broaden the fanbase.

Enjoy the 23rd episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

You can also listen to the show right here:

 

Please consider leaving a review on iTunes and help spread the word about the show.

New episodes are released the 1st and 3rd Tuesday of each month. The final episode of the year will post on December 19th, 2017.

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.