Tomo Moriwaki talks about his career in videogame design and how his experiences led him to the latest endeavor, Epic Tavern. In Epic Tavern, players are tasked with building up a tavern to cater to adventure needs AND with sending those adventurers on quests. Tomo talks about his goals to design an engaging gameplay loop that encourages players to spend more time with Epic Tavern; it was fascinating to learn about the decisions that are made to create a successful gameplay loop that cultivates that “one more turn” feeling for players!
He discusses obstacles to creating a game “like fantasy football for fantasty fantasy” and how the small team has overcome those challenges. Tomo educates me about the logic behind Epic Tavern gameplay, including the encounter system involved in questing.
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Dr. Ryan Kelly joins me this week to talk about his work on how to use geek passions to grow. He is a psychologist and speaks about his work with a variety of clients including those that use videogames in problematic ways. He presents his thoughts on how the power of videogames have increased as technology has improved and wades through some of the available data about links between videogames and problematic behavior.
We discuss the potential benefits and consequences of gaming and other hobbies, and offer suggestions for how to find a healthy balance. He highlights that games can be a useful tool and coping strategy, though that can become a problem if it is the only tool used by someone.
Enjoy the 46th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
It’s been a while since I read something that inspired me to respond with an article of my own, though that is just what happened after reading Susan J. Morris’ musings on internal tension in characters. I previously interviewed Susan on the Ego Check podcast back in January 2017 where she spoke about her work as a fantasy author and editor for companies such as Wizards of the Coast and Monte Cook Games. Her article this month on character tensions uses wonderful imagery to demonstrate how characters are affected by internal tensions and external forces:
Imagine for a moment everything your character cares about—Love, Friendship, Family, Country, Ideals, Religion, Tradition, Self, and Things More Specific—as a string, wrapped around your character.
The more your character cares about that thing, the tighter that string is pulled—the more tension on the line.
The more strings? The more interesting it gets.
She provides numerous examples of how characters can be tied up, and then offers this clear advice, “I think [the] most useful application is troubleshooting spots in your story where the tension drops or feels off.” By diagramming the tensions pulling a character in a story, a writer could identify when the tension sags and adjust accordingly.
Susan’s article provides useful suggestions for writers, though it struck me so strongly because it relates to an exercise I often complete with patients in my clinical work as a psychologist. And it is an exercise that can cut quickly to the heart of problems in one’s life.
Gaming Informs Work and Work Informs Gaming
A task I take on early when working with a patient in therapy is to clarify his or her values – in other words, why does that person want to live? What is important? It is a question I typically preface, “This may sound like an odd question…. why do you want to stay alive?”
In addition to listing the 10 values, it asks for the individual to first rate how important each value is in their life at that moment. The second step is to rate how satisfied they are with each value in their life at that moment. The third and final step is to answer some open-ended questions about each value.
The Valued Directions Worksheet gives a patient and I a great deal of information to discuss in therapy. For example, Parenting could be identified as very important while the satisfaction level with Parenting is low; this would be a good place to 1) explore and clarify why Parenting matters to the patient and 2) determine strategies for raising the satisfaction level of Parenting. One key thing we know from decades of research and clinical practice is that our mood typically improves when we engage in activities that are connected to our values. The first step for us is identifying what values are important, and the next step is taking actions that are connected to those values.
Many (if not most) of us struggle with this, and that is okay!
Susan’s article made me realize that the homework exercise above that I often give to my patients is something that my players or I could also use to create characters in role-playing games with more depth! What would it be like to complete a Valued Directions Worksheet as my Bard, The Stone? How could that exercise potentially add to my ability to “know” The Stone and role-play him effectively?
How important are these values to the character, and how satisfied are they with those values? Discrepancies between importance and satisfaction naturally lead to potential plot hooks – and as Susan detailed in her article, tension.
For example, if the NPC strongly values Education/learning and is not satisfied in that area, then how could the players interact with that NPC to increase his or her satisfaction level? Regardless if the NPC is a queen, guard, innkeeper or monster – the exercise could give the NPC additional depth for the GM and PCs to play around with as the game unfolds.
Finally, consider taking a moment (ideally, after several long, slow, deep breaths) and complete the Valued Directions Worksheet for yourself. Self-monitoring and externalization can be wonderful tools to enhance our awareness and improve our mood. If this exercise highlights an area of your life that is important while the satisfaction is low, then consider methods to increase the satisfaction.
More exercises like this can be found in The Mindfulness & Acceptance Workbook for Anxiety, which is a solid resource if you’re looking for a self-help option. In addition, considering speaking with a friend, family member and a professional clinician to work on areas of your life that might be a concern.
NOTE: There are spoilers for The Last Jedi in this article. Please stop reading if you have not seen the movie yet.
When I started writing this article, the first paragraph detailed my excitement for Star Wars: The Last Jedi and how the only expectations I had were that it would be a good movie. At one point in the original article I wrote, “I was happily absent of expectations before the film.” It felt true when I wrote it; it really did. As I kept writing, I realized it was not true. It was actually far from true! I had many expectations for the film beyond it being good. I was just unaware of them all.
There is a moment in The Empire Strikes Back when Yoda warns Luke not to take his weapons into the cave. Luke asks, “What’s in there?” And Yoda responds, “Only what you take with you.”
Consciously and subconsciously, we all have expectations about what Star Wars should be. And when The Last Jedi challenges those expectations – or openly subverts them – it triggers an anxiety reaction. How we monitor and process that reaction likely goes a long way to determining if we thought The Last Jedi was a “good” movie or not.
I’m not here to tell you how to react to The Last Jedi. What I am suggesting is to review the expectations you had about the film and franchise because I was unaware of many of my own expectations. Overall, I thought the film was brilliant, and I would like to harness the nervous energy I experienced during those two-and-a-half hours while watching the movie on opening night.
Because that feeling of plunging into the unknown was pure electricity.
My response to the Rorschach test of The Last Jedi is below.
I’m joined this week by Dr. Megan Connell, a licensed psychologist who is currently using Dungeons & Dragons in two therapy groups to teach children social skills and empowerment. She speaks about motivations for pursuing a career in psychology, including her decision to join the military after the events of 9/11. Dr. Connell provides her insights into how dungeon mastering is essentially people management, and how DMs can use specific skills to improve gameplay for all involved. She covers how important it is to talk with your players to establish ground rules and resolve potential conflicts. She details her use of a Session 0 for all new campaigns to accomplish these goals. We review how mental health symptoms can manifest for players at the table, and present some strategies on how to address these situations. She talks about her Psychology and D&D video series featured on YouTube and her stream, Clinical Roll, which features numerous mental health professionals playing Dungeons & Dragons.
Enjoy the 22nd episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
This week I’m joined by Chris Benefield, a longtime friend I first met during our days in graduate school way back in 1998. Chris has a masters degree in Educational Psychology, and is now working toward an advanced degree to become a school counselor. In the episode, we discuss our history of arguing, “Who is the bigger nerd?” and explore how social comparison theory affects geekdom, “Sure, I’m a nerd – but I’m not THAT nerdy.” I ask Chris why he cannot get into tabletop roleplaying games such as Dungeons & Dragons, and he asks me why I’m unwilling to dive into Magic: The Gathering (MtG). He discusses the merits of MtG, and we explore how games like Hearthstone, SolForge, and Eternal scratch a similar itch. We delve into our approaches to mindfully engage in our hobbies and time management, which leads into our use of social media – for better and sometimes worse. Along the way, we review our trip to GenCon 2012, and talk about trying to remain a nerd while parenting young children.
Enjoy the episode, and please provide feedback if you would like Chris and I to continue recording similar discussions as we are considering spinning this off into a separate podcast.
Enjoy the 14th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
I’m joined by Brian Patterson, Co-Owner of Exploding Rogue Studios, and Creator of the webcomic, d20monkey. He completed a successful Kickstarter to fund his efforts to create Karthun, a campaign guide. I previously interviewed Brian in 2011 and 2014 for my blog, and he talks about his work in the gaming industry in recent years, including his role as Art Tsar for Evil Hat Productions. He spends the first portion of the interview talking about his experiences meeting with a therapist for assistance with mental health issues, which have been partially influenced by the lifestyle connected to freelance work. We discuss how therapy works, and dispel some common myths about the interactions that take place between a counselor and a client. Brian later discusses his struggles to produce Karthun, and the emotions related to completing the project. Near the end of the interview, he briefly covers upcoming projects for d20monkey and Exploding Rogue Studios, and educates listeners on how best to incorporate Karthun into any roleplaying game system.
Enjoy the 12th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below: