Ego Check with The Id DM – Episode 46 – Ryan Kelly, Ph.D.

Ryan Kelly
Ryan Kelly, PhD

Dr. Ryan Kelly joins me this week to talk about his work on how to use geek passions to grow. He is a psychologist and speaks about his work with a variety of clients including those that use videogames in problematic ways. He presents his thoughts on how the power of videogames have increased as technology has improved and wades through some of the available data about links between videogames and problematic behavior.

We discuss the potential benefits and consequences of gaming and other hobbies, and offer suggestions for how to find a healthy balance. He highlights that games can be a useful tool and coping strategy, though that can become a problem if it is the only tool used by someone.

Enjoy the 46th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Marveling at Avengers: Endgame

The first exposure I can remember to superheroes were the Superman movies and the old Batman television series. The former was rather earnest and the later was incredibly campy, and both set the bar in my mind for what type of film or television was possible when based on a comic book. The initial Batman movie was such a phenomenon in 1989! Culture moved so much slower back then (trust me), so Batman owned what felt like a year or more of everyone’s attention. The movie expanded my perception of what was possible in a movie based on comic book characters, and it fueled an interest in comics as a hobby.

My first and really only dive into comic books was during the early 1990s when Image Comics splashed onto the scene. I was certainly aware of comic books before then and knew a few things about common superhero lore, though I didn’t start collecting until I had a chance to be in on the ground floor of something. The idea of getting caught up on characters and franchises that had been going on for many years or decades seemed daunting, and starting with #1 of any new book felt exciting.

Somewhere in my mother’s house sits several long boxes of early-era Image comics such as Spawn, WildC.A.T.S., Savage Dragon, Youngblood, Wetworks, Cyberforce, Shadowhawk, The Maxx, Pitt, Gen 13, Witchblade… I set out to collect all the Image stuff.

And for a time, I did.

I also sprinkled in other titles from those days like Spider-Man 2099 and the Star Wars Dark Empire issues. It all became too cumbersome and expensive though, and my interest in comics faded as I progressed through high school and into college. Superheroes remained something I was aware of, and I slowly got interested in graphic novels many years later – finding titles like Watchmen and Y: The Last Man quite profound.

Superhero Films Revival

The first X-Men film in 2000 was a reminder that the stories within comic books can be translated into quality entertainment at the cinema, and the first sequel in 2003 was a wonderful comic book movie featuring talented actors performing interesting roles with twisting allegiances, snappy dialogue and stunning visuals. Spider-Man and Spider-Man 2 arrived around this time, and both of them delivered quality experiences. The Christopher Nolan Batman Trilogy started in 2005, and the massive success of The Dark Knight (released July 18, 2008), fueled by the otherworldly and tragic performance by Heath Ledger, gave superhero movies increased credibility.

A few months earlier in 2008, another superhero movie, Iron Man, opened and started a chain reaction of events that would result in the following completely silly and staggering box office numbers below. Even with the success of several superhero movies and franchises, nothing could predict the outrageous popularity and success of what became known as the Marvel Cinematic Universe:

Marvel Box Office

Look at those numbers. It is absurd!! Twenty-BILLION dollars worldwide and counting from worldwide box office!? And that doesn’t factor in merchandising and gods-only-know what else they have as revenue streams.

Marvel released a movie about Ant-Man, and made half-a-billion dollars worldwide. 500 MILLION!? Ant-Man!?

I believe I have seen every one of these films in the theater, likely within a week or two of them releasing. They rarely fail to deliver on entertainment, and they have continued to thrive at the box office and avoid (for the most part) the natural cultural backlash that comes with anything that is this wildly successful.

The Endgame

I’ve tweeted this numerous times over the years; it amazes me how Marvel continues to keep this up. The casting has been fantastic, the marketing is always top-notch, and the films deliver escapism entertainment with heart and humor, and they make it look easy.

It’s not easy.

So after I saw Avengers: Endgame, I wanted to explore how this all happened. How did Marvel get the point that it could release a three-hour movie about a group of heroes battling back against a cosmic villain most people hadn’t heard of 10 years ago that culminated a 20-film story line – and it would be the highest-grossing movie of all time (most likely soon)?

How is Nebula, a side character from the pages of in a C-level comic book (in the eyes of the mainstream), one of the narrative linchpins of this film?

How does it all work!?

In the latest episode of Childhood Ruined, my co-host and I welcomed Duane Sibilly to the show to discuss these questions, and geek out about the wondrous splendor that is Avengers: Endgame.

I hope you’ll give it a listen!

And special thanks to the supporters of my Patreon including: Ashton Ruby, Adam J, Michael Shea, Duane Sibilly, Faience, Hawke Robinson, Jana Flesher, Samuel Dillon, and Sinan Turnacioglu.

 

Ego Check with The Id DM – Episode 45 – Greg Leatherman

Greg Leatherman
Greg Leatherman

Greg Leatherman, founder of VRECast, joins me to talk about his life as a gay man and what it’s been like for him playing tabletop RPGs since the 1980s. He details the origins of the Very Random Encounters podcast, which randomizes as much as possible for character creation and story lines.

He explains the concept of safe spaces and how his life as a gay man forces him to consider changing his behavior to blend in to decrease the chance of violence against him. We talk about the lack of male affection in popular media, and he offers a suggestion to listeners to begin to change this culture.

Many, many thanks to Greg for being willing to share his experience and life with us.

Enjoy the 45th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Episode 44 – Adam Johns & Adam Davis

Adam Johns and Adam Davis from Game to Grow join the pod to talk about their years of experience running games for children on the autism spectrum and how their experience was funneled into the Critical Core tabletop roleplaying game. Critical Core is designed to teach children on the autism spectrum confidence and social skills, and it is now live on Kickstarter. Their Kickstarter runs for two more weeks and is knocking off Stretch Goals; the game is for any parent or educator that would like to use a RPG to teach skills to children. And stay tuned until the end of the episode for a bonus song by Dr. Ryan Kelly — trust me!

Adam Johns and Adam Davis 2019
Adam Johns & Adam Davis

Enjoy the 44th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Episode 43 – Enrique “NewbieDM” Bertran

Enrique Bertran 2019
Enrique Bertran

Enrique “NewbieDM” Bertran joins Ego Check once again to talk about his new Patreon campaign. I wanted to talk with Enrique to discuss the success of Critical Role and how other intellectual properties might capitalize on that formula. We ponder how Star Wars and Fantasy Flight Games could produce a stellar stream of actual play to highlight their product. I prod Enrique to detail how he would run such a campaign, and his ideas are wonderful; I hope he lets me join as a player.

Enjoy the 43rd episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Episode 42 – François Alliot

Francois-Alliot

François Alliot, designer of the Reigns series of games, discusses his Tinder-inspired approach to probabilistic narrative game design. He talks about his quest to find a great “flow” for his games and how he wants to surprise players. We delve into the design of Reigns and ponder how adaptive game design might develop in the future. François shares his influences regarding the focus on emerging narrative games, and he also provides some news about what he is working on next – including a tabletop version of Reigns!

 

Enjoy the 42nd episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Ego Check with The Id DM – Episode 41 – Jana Flesher

Jana Flesher
Jana Flesher

I’m joined by Jana Flesher, a professional nurse midwife who also happens to be both a player and DM in various RPG campaigns I’ve been involved with over the past three years. She talks about her 10+ years of experience running various RPG systems including Dungeons & Dragons and Dungeon World, and specifically offers tips for running tag-along NPCs and engaging the motivations of player characters. She explains why it’s the “GM’s job to remind players of their character’s backstory” and examines why perceived invulnerability can negatively affect a campaign.

Jana also details her professional role as a midwife and speaks to how gaming has increased her ability to cope with any situation her professional work can deal to her. Throughout the episode, we both provide examples of games we share both ends of the screen, which leads to some great conversation about principles of tabletop role-playing games. Enjoy!

Enjoy the 41st episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

What Do You Value?

It’s been a while since I read something that inspired me to respond with an article of my own, though that is just what happened after reading Susan J. Morris’ musings on internal tension in characters. I previously interviewed Susan on the Ego Check podcast back in January 2017 where she spoke about her work as a fantasy author and editor for companies such as Wizards of the Coast and Monte Cook Games. Her article this month on character tensions uses wonderful imagery to demonstrate how characters are affected by internal tensions and external forces:

Imagine for a moment everything your character cares about—Love, Friendship, Family, Country, Ideals, Religion, Tradition, Self, and Things More Specific—as a string, wrapped around your character.

The more your character cares about that thing, the tighter that string is pulled—the more tension on the line.

The more strings? The more interesting it gets.

Susan J Morris powerful-want-1
Image taken from: https://www.susanjmorris.com/tension/

She provides numerous examples of how characters can be tied up, and then offers this clear advice, “I think [the] most useful application is troubleshooting spots in your story where the tension drops or feels off.” By diagramming the tensions pulling a character in a story, a writer could identify when the tension sags and adjust accordingly.

Susan’s article provides useful suggestions for writers, though it struck me so strongly because it relates to an exercise I often complete with patients in my clinical work as a psychologist. And it is an exercise that can cut quickly to the heart of problems in one’s life.

Gaming Informs Work and Work Informs Gaming

A task I take on early when working with a patient in therapy is to clarify his or her values – in other words, why does that person want to live? What is important? It is a question I typically preface, “This may sound like an odd question…. why do you want to stay alive?”

Common responses are family, travel and a sense that there is more to experience in the world. An exercise I use to explore this idea in greater detail lists 10 values:

  1. Work/career
  2. Intimate relationships
  3. Parenting
  4. Education/learning
  5. Friends/social life
  6. Health/physical self-care
  7. Family of origin
  8. Spirituality
  9. Community life/environment/nature
  10. Recreation/leisure

In addition to listing the 10 values, it asks for the individual to first rate how important each value is in their life at that moment. The second step is to rate how satisfied they are with each value in their life at that moment. The third and final step is to answer some open-ended questions about each value.

The Valued Directions Worksheet gives a patient and I a great deal of information to discuss in therapy. For example, Parenting could be identified as very important while the satisfaction level with Parenting is low; this would be a good place to 1) explore and clarify why Parenting matters to the patient and 2) determine strategies for raising the satisfaction level of Parenting. One key thing we know from decades of research and clinical practice is that our mood typically improves when we engage in activities that are connected to our values. The first step for us is identifying what values are important, and the next step is taking actions that are connected to those values.

Many (if not most) of us struggle with this, and that is okay!

As I mentioned on the recent episode of Dragon Talk, human suffering is ubiquitous and I think we can all benefit from counseling services for assistance.

Susan’s article made me realize that the homework exercise above that I often give to my patients is something that my players or I could also use to create characters in role-playing games with more depth! What would it be like to complete a Valued Directions Worksheet as my Bard, The Stone? How could that exercise potentially add to my ability to “know” The Stone and role-play him effectively?

Summary

When designing playable or non-playable characters, consider not only random tables and other tools for designing the characters – also consider responding to the Valued Directions Worksheet from the perspective of that character.

How important are these values to the character, and how satisfied are they with those values? Discrepancies between importance and satisfaction naturally lead to potential plot hooks – and as Susan detailed in her article, tension.

For example, if the NPC strongly values Education/learning and is not satisfied in that area, then how could the players interact with that NPC to increase his or her satisfaction level? Regardless if the NPC is a queen, guard, innkeeper or monster – the exercise could give the NPC additional depth for the GM and PCs to play around with as the game unfolds.

Finally, consider taking a moment (ideally, after several long, slow, deep breaths) and complete the Valued Directions Worksheet for yourself. Self-monitoring and externalization can be wonderful tools to enhance our awareness and improve our mood. If this exercise highlights an area of your life that is important while the satisfaction is low, then consider methods to increase the satisfaction.

More exercises like this can be found in The Mindfulness & Acceptance Workbook for Anxiety, which is a solid resource if you’re looking for a self-help option. In addition, considering speaking with a friend, family member and a professional clinician to work on areas of your life that might be a concern.

Take care of yourself, and happy gaming!

Ego Check with The Id DM – Episode 40 – James Haeck

James Haeck
James Haeck

James Haeck, Lead Writer for D&D Beyond and Coauthor of Waterdeep: Dragon Heist and Critical Role’s Tal’Dorei Campaign Setting joins the pod to educate me about how Critical Role overlaps with elements of the RPG and D&D landscape – and how it also has carved its own niche. He discussed the evolution of Critical Role and how it only recently became an independent entity outside of Geek & Sundry and Legendary Digital Networks while also clarifying my prior misconceptions about Critical Role being “under” Wizards of the Coast and Hasbro. James and I ponder what Critical Role’s success may mean for tabletop RPGs and empathize with individuals that may question the money that is being raised.

I disclose my initial interest and envy from the success, and we both discuss the perils of focusing on the successes and failures of others while trying to create content. I thank James for delving into these questions, and we both acknowledge our lack of adequate solutions for these dilemmas. I shift gears with James to ask about how he got involved in Waterdeep: Dragon Heist, and prod him for suggestions on how to get the most out of the content provided in the book. I selfishly wanted this information as my group my find their way into an urban setting soon! This is a worthy conversation, and I hope you give it a listen!

Enjoy the 40th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

Listen here!

https://www.podbean.com/media/player/6p4ip-aa850b?from=site&vjs=1&skin=1&fonts=Helvetica&auto=0&download=1

Please consider leaving a review on iTunes and help spread the word about the show. 

New episodes are (typically) released the 1st and 3rd Tuesday of each month!

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

My Walk onto Dragon Talk

I had the pleasure to be invited on the Dragon Talk podcast, which posted last week through Wizards of the Coast. They gave me the opportunity to talk about my charity efforts with Limitless Adventures to raise money for American Foundation for Suicide Prevention (AFSP). The book we created, No Assembly Required, remains available for $5 and all money goes to AFSP. My motivation for raising awareness and funds for this cause goes back to my brother ending his life by suicide in 2017, and you can learn more about how AFSP uses donations to educate the public, advocate for better policy, support survivors, and fund additional research on suicide through my interview with AFSP’s New Jersey Director. I appreciated the opportunity to discuss all of this and more on the Dragon Talk podcast.

The episode of Dragon Talk can be accessed through iTunes.

Dragon Talk
I consider the Gritty Eyes an enhancement to the overall experience.

Speaking openly about mental health issues is not a frequent thing in our society. Topics such as anxiety, depression and suicide are not accepted as widely as conversations about medical issues like diabetes or cancer. Because of this, I want to offer my sincere gratitude to hosts Greg Tito and Shelly Mazzanoble in addition to everyone involved at Wizards of the Coast that allowed me to speak on Dragon Talk.

Thank you.

I previously interviewed Greg on my Ego Check podcast in December 2017 about his role as Senior Communications Manager for Dungeons & Dragons. He spoke lovingly about tabletop role-playing games and provided a compelling answer to the question, “What is D&D?” We had a nice conversation about the staff of 25 or so individuals that bring D&D products to life in addition to how the explosion of streaming and video delivery services has allowed the tabletop industry to expand its audience. Greg and I have stayed in contact periodically since that time, and I eventually asked him if I could come on his podcast, Dragon Talk, to talk about mental health and gaming.

Greg and Shelly were wonderful leading up to the interview as they wanted to ensure they were respectful of the topics being discussed. I was also aware that my discussion about mental health issues and gaming could come across as preachy, and that was not my intention. I believe we avoided any number of potential pitfalls during our hour-long conversation, and I again thank Greg and Shelly for committing to the topics.

Continue reading “My Walk onto Dragon Talk”