Folks, strap in because the following article is going to connect some threads that may leave you thinking, “Wow, he’s really thinking too much about Cobra Kai.” In fact, I already received this feedback a few months ago while writing about my enjoyment of the show on Facebook:
I was seven-years-old when The Karate Kid was released in 1984, and like many others I grew up with it being a touchstone movie of my childhood. I certainly saw The Karate Kid Part II in the movie theater and I enjoyed various callbacks to the series in pop culture over the years such as Sweep The Leg by No More Kings and the video essay presenting the case that Daniel was the real bully in the original film. And I still get fired up whenever I hear ‘You’re The Best Around’ by Joe Esposito.
Resurrecting those characters and that franchise over 30 years later should not work. It did not work out well (for some) in Star Wars last month, and as Randal remarks in Clerks, “Let the past be the past.” And yet, Cobra Kai works on multiple levels and I remain delightfully dumbfounded by how effective it is. In an era of sequels, reboots and retcons, Cobra Kai manages to pay homage to the source material and give a slight wink to the audience while also taking the current premise seriously.
How do they manage this feat? And why did this show resonate with me?
The episode of Dragon Talk can be accessed through iTunes.
Speaking openly about mental health issues is not a frequent thing in our society. Topics such as anxiety, depression and suicide are not accepted as widely as conversations about medical issues like diabetes or cancer. Because of this, I want to offer my sincere gratitude to hosts Greg Tito and Shelly Mazzanoble in addition to everyone involved at Wizards of the Coast that allowed me to speak on Dragon Talk.
I previously interviewed Greg on my Ego Check podcast in December 2017 about his role as Senior Communications Manager for Dungeons & Dragons. He spoke lovingly about tabletop role-playing games and provided a compelling answer to the question, “What is D&D?” We had a nice conversation about the staff of 25 or so individuals that bring D&D products to life in addition to how the explosion of streaming and video delivery services has allowed the tabletop industry to expand its audience. Greg and I have stayed in contact periodically since that time, and I eventually asked him if I could come on his podcast, Dragon Talk, to talk about mental health and gaming.
Greg and Shelly were wonderful leading up to the interview as they wanted to ensure they were respectful of the topics being discussed. I was also aware that my discussion about mental health issues and gaming could come across as preachy, and that was not my intention. I believe we avoided any number of potential pitfalls during our hour-long conversation, and I again thank Greg and Shelly for committing to the topics.
I am joined this week by Elizabeth Roithmayr-Clemens, the New Jersey Area Director for American Foundation for Suicide Prevention (AFSP). She shares her experience organizing community activities and advocating for greater suicide awareness and education. She speaks about losing a family member to suicide when she was 14 years-old and losing a friend to suicide more recently in 2013. Elizabeth describes her work for AFSP, and highlights how donations to the non-profit organization are used to educate the public, advocate for better policy, support survivors, and fund additional research on suicide. We discuss our ideas for reducing the stigma about mental health services, and increasing the likelihood that people will be willing to talk openly about mental health symptoms.
Enjoy the 34th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
Spoiler Warning: The following post contains numerous plot details for the film, A Star Is Born. I encourage you to see the film before reading any further. If you continue reading, multiple plot points will be ruined for you. Thank you.
Are you happy in this modern world?
My wife and I took some vacation time from work yesterday to have lunch together and see a movie. It was a rare weekday date for us while our son was in daycare. She picked me up from my office, we ate lunch at Wahlburgers in the Mall of America (she refrained from asking our waiter if he ever met Donnie), and went to see A Star Is Born at the mall’s new theater palace.
I stayed away from reviews because I knew I wanted to see the film, so I entered the theater with a blank slate. I knew there were prior versions of the same film, but I could not recall too many details about them. I assumed A Star Is Born would provide a compelling story and engaging music. I’ve found Lady Gaga to be an intriguing and impressive artist over the years; for example, I respected her dedication to a performance during the 2011 MTV Music Awards when she took on another persona and COMMITTED to that as she launched into You & I with Queen’s Brian May. I remember watching that, and just finding the whole thing so epic; the BALLS it took to do that. The creativity required to generate the idea and the fearlessness to execute it was inspiring. I recall showing it to my wife and saying, “You should watch this. It’s amazing.”
Meanwhile, I’ve been on board with Bradley Cooper since his performance as Sack in Wedding Crashers; probably the most I’ve ever laughed inside a movie theater. He’s provided quality performances in other movies too, and I gleaned from kinda-sorta, not looking at headlines that he took this movie with Lady Gaga very seriously.
So I had high hopes for A Star Is Born, and I assumed it would have something important to say.
My guard was down. I was not prepared.
I can only imagine what it would be like to see this film without living through the experience of my brother ending his life last year. You ever wish you could “unsee” a movie so it could surprise you all over again? I’d love to “unsee” The Shawshank Redemption, The Usual Suspects or Fight Club so I could experience that “ah-ha” moment all over again.
I imagine A Star Is Born would still be a powerful film to watch had my brother not decided to end his life. However, I only know this reality where I sat in my seat yesterday watching the final portion of the film – knowing and dreading what was unfolding before my eyes.
My guest for Episode 9 of Ego Check with The Id DM is Shanna Germain, co-founder of Monte Cook Games, and an acclaimed writer and game designer. She covered many topics during our discussion, including her work as an activist and advocate in and out of the gaming industry. She speaks about her work with Monte Cook Games and how she balances the demands of writing novels and designing games. We spent an extended amount of time on the concept of grief in gaming, and this led into a discussion of politics and the recent statement by Monte Cook Games titled, Our Core Values. We conclude by talking about her roleplaying game for young children, No Thank You, Evil.
Enjoy the ninth episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
I was asked by the fine folks at The Going Last Podcast to participate in their May of the Dead Carnival. The blog carnival features a wealth of articles devoted to the undead. Realizing that many other talented writers would take on the task of creating monsters, campaign arcs and other gaming mechanics with an undead theme, I spent some time pondering a different angle for my May of the Dead column. I landed on the topic of character death and player grief during a roleplaying game. (EDIT: The painting below was created by Gene Gould. I first found the image through Google Image Search and did not know the origin. Check out other works by the artist!)
It is interesting to think about character death from the perspective of the player in terms of attachment. I previously discussed some thoughts about character death and how save-or-die mechanics can take away a player’s attachment to her or his character. How does one cope with investing effort and time creating a character and bringing that character to life at the gaming table only to see the character die? Everyone does not experience character death in the same manner, and while some players may grieve the loss of their favorite character, other players may not give the matter a second thought after their poor Paladin is pounded to pulp by a Purple Worm. Below, I discuss ideas for how a DM can handle the death of a character at the table. I frame the discussion by detailing the five stages of grief and present ideas to ensure the death of a character is not overlooked in a campaign.