What Do You Value?

It’s been a while since I read something that inspired me to respond with an article of my own, though that is just what happened after reading Susan J. Morris’ musings on internal tension in characters. I previously interviewed Susan on the Ego Check podcast back in January 2017 where she spoke about her work as a fantasy author and editor for companies such as Wizards of the Coast and Monte Cook Games. Her article this month on character tensions uses wonderful imagery to demonstrate how characters are affected by internal tensions and external forces:

Imagine for a moment everything your character cares about—Love, Friendship, Family, Country, Ideals, Religion, Tradition, Self, and Things More Specific—as a string, wrapped around your character.

The more your character cares about that thing, the tighter that string is pulled—the more tension on the line.

The more strings? The more interesting it gets.

Susan J Morris powerful-want-1
Image taken from: https://www.susanjmorris.com/tension/

She provides numerous examples of how characters can be tied up, and then offers this clear advice, “I think [the] most useful application is troubleshooting spots in your story where the tension drops or feels off.” By diagramming the tensions pulling a character in a story, a writer could identify when the tension sags and adjust accordingly.

Susan’s article provides useful suggestions for writers, though it struck me so strongly because it relates to an exercise I often complete with patients in my clinical work as a psychologist. And it is an exercise that can cut quickly to the heart of problems in one’s life.

Gaming Informs Work and Work Informs Gaming

A task I take on early when working with a patient in therapy is to clarify his or her values – in other words, why does that person want to live? What is important? It is a question I typically preface, “This may sound like an odd question…. why do you want to stay alive?”

Common responses are family, travel and a sense that there is more to experience in the world. An exercise I use to explore this idea in greater detail lists 10 values:

  1. Work/career
  2. Intimate relationships
  3. Parenting
  4. Education/learning
  5. Friends/social life
  6. Health/physical self-care
  7. Family of origin
  8. Spirituality
  9. Community life/environment/nature
  10. Recreation/leisure

In addition to listing the 10 values, it asks for the individual to first rate how important each value is in their life at that moment. The second step is to rate how satisfied they are with each value in their life at that moment. The third and final step is to answer some open-ended questions about each value.

The Valued Directions Worksheet gives a patient and I a great deal of information to discuss in therapy. For example, Parenting could be identified as very important while the satisfaction level with Parenting is low; this would be a good place to 1) explore and clarify why Parenting matters to the patient and 2) determine strategies for raising the satisfaction level of Parenting. One key thing we know from decades of research and clinical practice is that our mood typically improves when we engage in activities that are connected to our values. The first step for us is identifying what values are important, and the next step is taking actions that are connected to those values.

Many (if not most) of us struggle with this, and that is okay!

As I mentioned on the recent episode of Dragon Talk, human suffering is ubiquitous and I think we can all benefit from counseling services for assistance.

Susan’s article made me realize that the homework exercise above that I often give to my patients is something that my players or I could also use to create characters in role-playing games with more depth! What would it be like to complete a Valued Directions Worksheet as my Bard, The Stone? How could that exercise potentially add to my ability to “know” The Stone and role-play him effectively?

Summary

When designing playable or non-playable characters, consider not only random tables and other tools for designing the characters – also consider responding to the Valued Directions Worksheet from the perspective of that character.

How important are these values to the character, and how satisfied are they with those values? Discrepancies between importance and satisfaction naturally lead to potential plot hooks – and as Susan detailed in her article, tension.

For example, if the NPC strongly values Education/learning and is not satisfied in that area, then how could the players interact with that NPC to increase his or her satisfaction level? Regardless if the NPC is a queen, guard, innkeeper or monster – the exercise could give the NPC additional depth for the GM and PCs to play around with as the game unfolds.

Finally, consider taking a moment (ideally, after several long, slow, deep breaths) and complete the Valued Directions Worksheet for yourself. Self-monitoring and externalization can be wonderful tools to enhance our awareness and improve our mood. If this exercise highlights an area of your life that is important while the satisfaction is low, then consider methods to increase the satisfaction.

More exercises like this can be found in The Mindfulness & Acceptance Workbook for Anxiety, which is a solid resource if you’re looking for a self-help option. In addition, considering speaking with a friend, family member and a professional clinician to work on areas of your life that might be a concern.

Take care of yourself, and happy gaming!

Ego Check with The Id DM – Episode 6 – Susan J. Morris

susan-j-morris-bio-pic
Susan J. Morris

My guest for Episode 6 of Ego Check with The Id DM is Susan J. Morris, a fantasy author and editor that is best known for her work editing Forgotten Realms novels for Wizards of the Coast and novels for Monte Cook Games. She has published multiple books herself and designed Dungeons & Dragons for Kids. She also wrote a writing advice column for Amazon’s Omnivoracious blog. In the interview, she spoke about how she started running roleplaying games and transferred that experience into her professional life. She speaks about growing up as a homebrewer of campaign worlds rather than relying on published content. She speaks about her experiences working with Wizards of the Coast and Monte Cook Games, and the unique challenges of working with new content in the Forgotten Realms. She details her work as an editor, and offers advice for those interested in publishing their work.

Near the end of our talk, Susan shared some words that I want to highlight below. She spoke about the challenge of being a writer because it is a task that does not often result in positive feedback. I think her words are vital for all of us involved in producing creative content:

If you’re not writing for yourself, you’re going to be very disappointed long-term. I think you need to write things you love and that you enjoy — and then you can share them with other people, but the enjoyment should come from the writing and from doing it for yourself. Everything else should be kind of secondary or you’re very dependent on other people’s opinions for your happiness and fulfillment, which I think is never a good way to go. Writing as it is has very few moments in which you get reinforcement.

Create the content you want to consume! Personally, some of the most fun I’ve had as a writer have been spending time on articles that do not get much attention. I mean, who else is going to write over 4,000 words to determine the best track list for a hypothetical 12-track Use Your Illusion album by Guns N’ Roses?

Well, this guy too!

Enjoy the sixth episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:

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