In Part I earlier in the week I discussed recent communications with other gamers on Twitter, which led me to question the role of a Dungeon Master. I wanted to use an encounter I created last year as an illustration of some of the issues at work regarding the DM’s role in a campaign. I also wanted to present reactions to the encounter from one of the PCs in my group.
Download Merchant Ambush in PDF (1MB)
In this set of encounters, the party was charged with protecting a shipment as it moved from one town to the other. If you would like to see the encounter, then please download the file above. To provide some background on the design of this encounter, I had previously implemented the Sly Flourish Song of Power suggestion in our campaign. The players made song selections, and the Cleric in our group chose an instrumental tune from the original Star Trek series. (Check it out – a menacing Cleric song choice, if you ask me!) I knew our Cleric was a Star Trek fan, and I wanted to play around with the Redshirt character as the party escorted the shipment between towns.
I only dropped one or two hints in my description of events, and mentioned – casually, I thought – that Jerrod, one of the NPCs traveling with the shipment, was wearing a red cloak. I cannot recall exactly who, but someone in the group joked (out of character) about the connection and said something like, “Oh, he’s going to die.” Everyone laughed, but our Cleric indicated to Jerrod (in character) that the party would protect the shipment and their lives.
Only problem for our Cleric – red-cloaked Jerrod was going to die. I had numerous ideas for how Jerrod would die, but regardless of the PCs’ interventions, he was not going to make it through the encounter. The party was going to be ambushed between the towns, and Jerrod would fall in combat at some point. As the encounter played out, our Cleric tried to stay close to Jerrod, but he got separated during a round in combat. Once poor Jerrod was left alone in one of the wagons, phase two of the bandits’ trap kicked in and a fiery cart trundled down the hill and slammed into the wagon with Jerrod inside. I thought it was a fairly epic death scene for him.
The players cleaned up the bandits and eventually won the day, saving a good majority of the shipment from the resulting fire. But the Cleric in our group was really dissatisfied and bummed out the rest of the night. He had wanted to protect Jerrod, and even though he was aware of the Redshirt foreshadowing, he wasn’t able to keep him alive. At the time, I was somewhat pleased that I created a scenario that resulted in some real emotion from the player/PC. However, I return to that encounter now to discuss the DM’s role in allowing PCs to dictate the campaign.
Continue reading “Dungeon Master Definition (Part II): Ambushes & Destiny”