Ego Check with The Id DM – Matt Forbeck on Shotguns & Sorcery

Matt Forbeck

Matt Forbeck joins me to discuss his career as a an author and game designer. He discusses his world of Dragon City, which has spawned numerous books and the recent tabletop roleplaying game, Shotguns & Sorcery. He speaks to his inspirations for the game and how he wanted to create a new iconic hero in Max Gibson. He details some of his successes as a freelancer over the years and describes why returning to Dragon City was important. Matt explores why racism very much exists in Dragon City and how that is fused into the game system. Matt talks about the reckoning that roleplaying games are having at this time with race and other issues that affect player safety. He offers a glimpse at what is next for Shotguns & Sorcery including a new monster book, a Pathfinder conversion, and other projects.

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Teos Abadia on Adventure Flowcharts & Visual Aids Ego Check with The Id DM

Teos Abadia joins me to present his thoughts on visual aids in D&D adventures and how they may not accomplish their intended goals. He offers examples of graphics and flowcharts that do not seem to add helpful information to the DM as they attempt to run an adventure. We discuss player choice and the utility of the *illusion of player choice and how to incorporate both in a campaign. Teos address some common pitfalls in published D&D content and how that might be remedied in the future.
  1. Teos Abadia on Adventure Flowcharts & Visual Aids
  2. Katie Gordon, Ph.D. on The Suicidal Thoughts Workbook
  3. Mark Meredith on Rediscovering 4th Edition D&D
  4. Ronen Givony on Not For You: Pearl Jam and the Present Tense
  5. Matt Forbeck on Shotguns & Sorcery

If you are interested in coming on the show for an interview, or would like to become a sponsor, contact me to make arrangements.

Author: The Id DM

The Id DM is a psychologist during the weekdays. He DMs for a group of fairly loyal and responsible PCs every other Friday night. In the approximate 330 hours between sessions, he is likely anxious about how to ensure the next game he runs doesn't suck.

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