World Wide Wrestling RPG is a new game that allows a group of players to create their own professional wrestling promotion and live out their dreams as larger-than-life characters in and out of the ring. The game is a must for any tabletop RPG enthusiast that also happens to have a soft spot for professional wrestling; however, the game can be readily consumed by players that do not know the difference between a suplex and DDT. I previously presented how borrowing the drama of professional wrestling can be used to enhance roleplaying games. World Wide Wrestling RPG is nothing but the drama and action of professional wrestling.
I played the game for the first time last week, and it was a fantastic session. I am also in the process of interviewing WWW RPG’s creator, Nathan D. Paoletta, which should post within the next couple of weeks. My goal with this post is to briefly explain how the game works, and then present a number of suggestions based on my experiences running a session.
Professional Wrestling is Roleplaying
Professional wrestling presents a fictional world to an audience to consume. That world features heroes (babyfaces) and villains (heels) with many shades of grey in between. The plot for the audience is scripted by a creative team to maximize the audience reaction to events that take place in the fictional world. The heroes battle the villains, and there are many complications along the way. The wrestlers do combat in (and sometimes outside) of the ring to determine who wins and who loses. Whenever one villain is defeated, he or she finds a way to come back again – or a new foe takes center stage. The hero’s work is never truly done as there is always a new challenge to overcome. Sound like a familiar premise for a roleplaying game?
Players create different types of wrestlers instead of adventurers. Players roll dice to determine the success of wrestling moves and other activities to increase the popularity of his or her wrestler. When a player’s wrestler gain enough popularity, the wrestler is allowed to level up (called Advance in WWW RPG) to learn new skills or strengthen an existing statistic. The GM (referred to as Creative in WWW RPG) orchestrates the session by introducing non-playable wrestlers (NPWs) and other personalities to set events in motion. Other world-building activities required of Creative are detailed below.