Welcome to another installment in the Ego Check interview series. One of the interesting things about running this site is the opportunity to meet new people doing creative things in the roleplaying-game universe. Last month, I was contacted by Tracy Barnett, designer of a new campaign setting, Sand & Steam. Tracy was kind enough to discuss his design process, which includes the unique approach of building his campaign setting on the mechanics of three different gaming systems – Pathfinder, Savage Worlds and Fate.
Welcome, thank you for agreeing to talk with me. Can you introduce yourself to those that may not be familiar with your site, Sand & Steam?
Hello, all. My name is Tracy Barnett, and I am the creator of Sand & Steam, as well as a guy who just plain loves gaming. Especially gaming at conventions. Sand & Steam is a multi-system, steampunk/technomagical campaign setting with a twist: rather than writing the entire setting for the systems I intend to use (Pathfinder, Savage Worlds, and Fate), I am breaking the setting into chunks, and using different systems for different parts of the setting. I think that each system tells certain kinds of stories more effectively, and that there are parts of the setting that lend themselves to those stories.