Between the time I graduated high school in 1994 and completed graduate school in 2005, the concept of ownership drastically transformed into something else. Now in 2012, I not only cling to fond stories of obsolete technologies from my youth, but also a seemingly ancient sense of what it means to truly own something. It reminds me of the first lines in the film version of The Fellowship of The Ring:
The world is changed. I feel it in the water. I feel it in the earth. I smell it in the air. Much that once was is lost, for none now live who remember it.
When my generation has aged and expired, it seems the concept of ownership will come to pass. No one will recall a time when an individual sought out real-world products, purchased them and physically took those products home to display them on shelves, desks and other storage centers. Media cabinets full of books, music albums and movies have already been replaced by such things and services as Kindle, Nook, iTunes, Pandora, Spotify, Netflix and Hulu.
Consider how many encyclopedias you’ve purchased in the past 20 years. Will you ever buy one again? Of course not. Wikipedia and Google have combined to make ownership of an encyclopedia irrelevant. The same thing is happening to atlases (Google Maps and GPS), and will soon start happening to cookbooks (Epicurious, anyone?) . . .
Ownership isn’t a panacea, especially in an age of information abundance. Will I be concerned if the Kindle dies and books I’ve read on it become inaccessible on that platform? Not really. If I want to read them again, there will be plenty of alternative ways in the future. And my bookshelves long ago stopped being my collection of known facts and resources . . .
Two of my favorite old Sherlock Holmes collections are on my Kindle — for free. A copy of “Moby Dick” typeset especially for the Kindle also held sway for a while. From classics to current bestsellers, I can wirelessly get books for free and for less.
And I don’t have to own them.
It is a common theme offered in support of the new concept of ownership – whether it be books, albums, movies or even video games. People are perfectly agreeable to not owning a product and are willing to enjoy the product for free or for less cost at their convenience. And how the new process of non-ownership will play out with tabletop roleplaying games is both unknown . . . and completely predictable.