This edition of Ego Check was a long time in the making. When I first contacted Monte Cook to request an interview, it was January and he was still the Design Lead for D&D Next. I was eager to speak with him about his Legends & Lore columns for Wizards of the Coast, but the interview was delayed for several reasons including yours truly traveling to Middle Earth for two weeks. I was able to reconnect with Monte Cook in April after his decision to leave the position at Wizards of the Coast. During the past six weeks, Monte has been incredibly gracious with his time to discuss his experiences in the RPG industry, which have spanned four decades.
Below, he talks about how the roleplaying game industry has changed but how the players have remained mostly the same. He describes his personal evolution as a game designer over the years, and details his thoughts on what makes a rule good in addition to the challenges of presenting appropriate rewards and punishments to players within a game. We discuss the costs and benefits of incorporating system mastery as a built-in reward for players, and conclude with a conversation about his current game design project.
I thank Monte for his time and thought-provoking responses, which provided me with quite an education in game design. I wish him the best of luck with his current project, and look forward to seeing a final product of his “old-school, weird-science fantasy” game system!