The Slow Regard of Silent Things and Bringing Anxiety to Vibrant Life

slow-regard-coverAs I read through Patrick Rothfuss’ The Slow Regard of Silent Things, I found myself thinking about many of the patients that I have worked with over the years in my role as a psychologist. Some of those individuals I have seen in an office setting, and others I have met in their homes. The patients have ranged in ages, shapes, and sizes – and they all presented with unique mental health concerns. I remembered many of them while reading through the thoughts, behaviors, and emotions of Auri – a character that brilliantly illustrates and humanizes the qualities and struggles of those coping with anxieties, compulsions, and symptoms along the autism spectrum.

I also thought of my personal mental health challenges while reading.

If I taught a class in psychology, then I would have students read and process the material. As it stands, I encourage everyone to read the book – even if you haven’t read The Name of the Wind or The Wise Man’s Fear. Those books provide some context for Auri’s story, but they are not required reading to benefit from the content in The Slow Regard of Silent Things that struck me on such a personal level.

Mental health, and by extension mental illness, is unfortunately stigmatized. Going to a therapist is viewed by too many as a sign of weakness. I discovered at age 16 that I wanted to be a counselor, and I was fortunate enough to start down that path early in college and never really look back. I have also been in therapy as a patient at times in my life and consistently during the past two years, primarily getting assistance with symptoms of anxiety.

Anxiety about life. Anxiety about death.

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Analyzing the PAX 2014 D&D Live Game

Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons played by the members of Acquisitions Incorporated. My first blog post back in 2011 was an analysis of the Penny Arcade/PvP podcast to track the duration of combat in 4th Edition D&D. I followed this up with another analysis of a later combat encounter in the Penny Arcade/PvP podcast series. In those posts, I was able to add meaningful data to the (then) ongoing discussion about the length of combat in 4th Edition. Mike figured it made sense to task me with using the same technique to investigate combat in 5th Edition.

I had not yet watched the PAX 2014 Live Game of Dungeons & Dragons featuring Jerry Holkins, Mike Krahulik, Scott Kurtz, and Morgan Webb of Acquisitions Incorporated. They were joined by a special guest, Patrick Rothfuss, and dealt with whatever Dungeon Master extraordinaire, Chris Perkins, threw at them. For those that have not yet watched the video, the two-plus hour session is below, and it is wonderfully entertaining!

Below, a description of the method used to code the first combat encounter featured in the PAX 2014 Live Game is given, and then data from that analysis is organized and discussed. Analyzing the session resulted in several intriguing questions including the surprising basic inquiry: Is the group playing Dungeons & Dragons?

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