Ego Check: Russell Tomas, Graywalkers Purgatory Creator/Team Lead

For those of you who were following me on Twitter about a year ago, you may remember that I became absorbed in XCOM: Enemy Unknown on XBOX 360. I thoroughly enjoyed the turn-based strategy aspect of the game, and how the gameplay was combined with traditional roleplaying elements like leveling and specialization. Since blasting through scores of alien invaders, I have remained on the lookout for another game with a similar style.

Graywalkers CoverOne game that could potentially fit into that mold is Graywalkers Purgatory, which is the brainchild of Russell Tomas –¬†CEO and Creative Director at Dreamlords Digital. The company¬†has been in existence for two years and develops games for iPhone, iPad, Android, PC, Mac, and browsers. Mr. Tomas was kind enough with his time to discuss the changing climate for tabletop and mobile gaming, the lessons learned from his first Kickstarter attempt, and his hopes to make Graywalker Purgatory an intellectual property that can penetrate into the tabletop, mobile, and PC gaming market.

You have now been in the gaming industry for about seven years. What developments have you noticed since you first started in the business, and would you describe those developments as positive or negative?

I’ve worked on both sides of the industry, on the publisher side as a top executive for large MMO publishing company, and now as a developer of PC/mobile games. For the past seven years, things have moved fast in the gaming industry. Within that time, MMOs were big, then Social Games grew big, and now Mobile games are on the rise and the indie gaming industry has been revived. All of these contributed in making gaming mainstream. It has not only legitimized gaming as a viable business industry, it is now seen as one of the most lucrative.

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