Now that my gaming table is complete, I have started up a new campaign and our group has selected Star Wars – Edge of the Empire as our system. Expect numerous posts in the future about the gameplay, mechanics, and other issues that arise while playing the system. The first item I wish to discuss regarding Edge of the Empire is a great idea that was introduced to our group by our DM (and licensed Lucasfilm artist), Grant Gould.
During our first session, our “pitiful little band” met to create characters with the guidelines provided by the Core Rulebook. This process lasted a couple of hours as we traded ideas on how to balance our three-player party. I stuck with an early character concept – a cross between an interrogation and medical droid who had parts of his memory wiped and was stolen from Black Sun. Now the droid, EIT–27, has been reprogammed to help instead of harm, and somewhere deep in the circuits of his chrome brain are essential details on Black Sun operations. The rules allowed me the flexibility to take skills in multiple Careers to build a Droid who could function both as a healer and techno-savvy brain for the party.
With character creation completed, our DM turned his laptop around and told us to gather around the screen. Click below to find out what he showed us!
If you were born prior to 1990, then you likely remember this date in history. You probably recall what you were doing that morning and throughout that day. At the time, I was in graduate school and woke up from my telephone ringing. My girlfriend (now wife) called and said a plane hit the World Trade Center. Groggy and slightly disoriented, I ambled out to the living room and turned on the television to see live footage of two smoking towers. We stayed on the phone because her father was flying into Washington, DC that morning, so she had no idea if he was safe (he landed safely in Detroit). The clearest memory I have from that morning is being on the phone with her and watching the first tower collapse and being dumbfounded as she gasped in an agonized and empathetic voice, “Oh my god – all those people!?”
This is called a flashbulb memory – “a highly detailed, exceptionally vivid ‘snapshot’ of the moment and circumstances in which a piece of surprising and consequential (or emotionally arousing) news was heard.” In addition to 9/11, other commonly referenced flashbulb memories are events such as the JFK assassination, the explosion of the space shuttle Challenger and the night O.J. Simpson drove his white Bronco down the highway. These specific memories are reinforced and strengthened because they are based on a shared experience – and in the examples above, they are shared with an entire nation.
Flashbulb memories are a type of autobiographical memory. For example, most people may not remember what they did on October 30, 2009. But I know I flew from across the country to visit family and attend a Pearl Jam concert. My friend and I went to Tony Luke’s before the show, ate in the parking lot, found a way to upgrade our tickets and watched Pearl Jam blow the roof of The Spectrum. It’s an experience that I can recall with accuracy and reinforced by the fact that I shared the experience with a friend. (Side note, they showed footage from this concert in PJ20, which blew my mind when I first saw the movie!)
On this smaller scale of autobiographical experiences, tabletop RPGs provide a unique environment for flashbulb memories for those in the gaming group. One of the first things I noticed when I joined a long-running gaming group was the sheer number of shared stories about prior adventures they celebrated. The level of detail in the stories was interesting because they were routinely talking about earlier editions of Dungeons & Dragons (that I never really experienced) and it was so nuanced. I cannot do the stories justice – perhaps one of my former gaming cohort will share a tale or two in the Comments below – but moments from gaming sessions taking place many years ago were recalled as vividly as if they just happened yesterday. And the memory was rehashed and enjoyed by others in the group who experienced the same unique event.
To put it another way, the players enjoyed telling their war stories. Below, I talk about a recent event in our Blade Raiders campaign that will live on for many years and how a DM can set the stage for flashbulb memories to “pop” for his or her gaming group.
Earlier in the week, I discussed the opportunity I had to play Blade Raiders, a new roleplaying game designed by Grant Gould. In the first segment, I outlined the step-by-step process of building a character in the system. The rules break away from many conventions such as “classes” and give the Storyteller (DM) and players a great deal of flexibility to customize characters. However, Blade Raiders was designed primarily with an eye toward accessibility – how quickly can players new and old create a character and get into an adventure.
I encourage you to read the first part of the review to learn more about the character creation process. Below, I turn my attention to the experience of playing the game and my thoughts on what it would be like to run a group of players through a brief adventure or long-standing campaign.
I was fortunate over the weekend to shake the dust off my stored-away-for-months dice and play a new game, Blade Raiders, which is designed by Grant Gould. You may recall that I interviewed Grant last year about his freelance illustration work for such companies as LucasFilm and Topps. In the interview, Grant provided details on the Kickstarter he organized to fund the design and art for the Blade Raiders Core Rulebook. Grant has been playing roleplaying games for over 20 years and decided to build the type of game he wants to play. Many people talk about building a game from the ground up, but Grant has actually done it. Regardless of the outcome, I applaud that level of dedication. But it also turns out that Blade Raiders is really fun and introduces several unique components to typical RPG gameplay.
This week, I will post my thoughts on our playtest of Blade Raiders. Below, I share my initial impressions on the specific topic of character creation and the components that are involved in character progression throughout the course of a campaign. Later in the week, I will present information about a variety of interesting tidbits on gameplay and game management.
Being a huge fan of Star Wars and not wanting to miss out on getting a ticket to the first show, I searched online for the nearest organized line – a task that was not as easy as it sound because social media like Facebook and Twitter didn’t really exist yet. I found a nearby group through an online message board and not knowing what to expect, I left class and drove 20 minutes outside of Minneapolis to a suburban theater. I immediately connected with the other guys and girls in what became simply known as The Line. There was a shared language we all understood – we were all nerds, damn proud of it and the enthusiasm and camaraderie was contagious. During the following days when I wasn’t in class, at work or home sleeping – I was at The Line.
Grant and I stayed in touch after the hoopla of Episode I died down and he invited me to a party the next year in June 2000. I had recently graduated with my Masters degree and was leaving Minneapolis for good, but I really wanted to see all the people from The Line one last time. I decided to stay an extra week in town for the party and leave the next morning. At the party, Grant introduced me to his cousin, Emily. Four years later, Emily and I got married and we celebrate our eighth anniversary tomorrow. Without Star Wars – I don’t meet the love of my life – and I owe the equivalent of a Wookie Life Debt to Grant Gould.
Below, I interview Grant Gould about his journey from standing in line for Episode I tickets to working officially as a freelance illustrator for Luscasfilm and other big-name franchises like The Lord of the Rings. He talks about his long history of playing roleplaying games and his motivations for designing his own game, Blade Raiders. I’m obviously biased, but Grant is good people – and if you feel so inclined, then please check out his Kickstarter page for Blade Raiders.