Earlier this summer, I was contacted by Andy Hand, the creator of Boccob’s Blessed Blog and co-owner of Limitless Adventures, which is a new endeavor by him and Michael Johnson. He contacted me to ask if I would be interested in reviewing the 5th Edition Dungeons & Dragons products that are now available for purchase through Limitless Adventures and other outlets. Rather than a product review, I thought it would be more fun to interview him about the challenges and opportunities involved in self-publishing D&D content. Below, he speaks about he long history with roleplaying games and how the Open Game License has evolved over the years including the recent introduction of the DM Guild through Wizards of the Coast. We also delved into design philosophy between editions and entered a bit of a debate around issue of Dungeon Masters “fudging” die results for reasons. Enjoy the interview leave a question below if you have any thoughts or reactions.
You started Boccob’s Blessed Blog over six years ago, which was during the upswing in attention to all things Dungeons & Dragons based on the release of 4th Edition in 2008. What were some of the key motivations to start writing about gaming back then?
I started Boccob’s in response to 4th Edition. I started playing D&D with Basic in 1990; I still think the Rule Cyclopedia is the greatest D&D product ever written. Our group quickly evolved to 2nd Edition, and then moved to 3rd in 2000, so suffice it say, we’ve played a lot of D&D. We loved the changes that came along with 3rd edition and played it zealously for years. When 4th came out we didn’t care for it and started to archive as much 3.5 material from the Wizards of the Coast website as we could, knowing that they’d clear out the old to make way for the new – which they did, and a lot of great content was lost. I wanted a place to post new 3.5 material and continue the conversation started by the Open Game License.
Your experience is quite different from my own; I started writing in 2011 after falling in love with 4th Edition. I took a long break after playing some 2nd Edition as a teenager and still have yet to play any form of 3rd Edition D&D. The Open Game License first came about in 2000, and it has gone through a variety of forms over the years. How has producing D&D content through the OGL changed over the years and editions?