Climbing to Legend & Managing Anger in Hearthstone

It’s the 31st of August, and I have only a few hours remaining to reach the Rank of Legend in Hearthstone. Once Thursday turns into Friday the season will reset, and it’s back to the beginning of the Ranked climb. For the past week or more, I’ve been bouncing between Ranks 3 and 5. Last night, I was able to breach Rank 2, and Legend finally feels like it’s a possibility. I’m filled with a mixture of excitement and anxiety as I try to minimize the dreadful thoughts of failure swirling in my mind. Our 7-month-old son is (thankfully) soundly asleep, and my wife has agreed to let me spend tonight chasing this goal. However, she remains bemused:

“What is this you’re trying to do?”

“The card game I play on my phone. I’ve been playing it for over two years. I’ve never been this close to Legend before. It’s something I wasn’t sure I’d ever be able to do.”

“Why does it matter if you’re Legend?”

“It’s an achievement. It’s something that I can check off the list, and not have to worry about it in the future. And you get a prize of sorts, so other players know that you’ve reached Legend.”

“You realize that sounds — “

“Ridiculously silly. Yes, I’m aware!”

“Well, good luck.”

My motivation to achieve Legend has numerous facets, and the most salient at this point is, “Once I do this, I’ll never HAVE to do it again.” The path to Legend is paved with experience, skill, money – and time. Time is a significant factor. There is no quick way to Legend, and even the fastest run to Legend from Rank 20 with no losses would require playing 56 games. The majority of Hearthstone games last between 5-10 minutes, so even the near-impossible 100% win-rate from Rank 20 to Legend run would take approximately seven hours to achieve.

A practical win-rate for a professional player is perhaps in the 70% range, which would be an average of 145 games and 18 hours of gameplay. Those of us mortals playing Hearthstone in the real world can hope to reach a win-rate of 60%, which means an average of 267 games from Rank 20 taking over 33 hours of gameplay. Even 60% is a strong performance, so what if you’re only able to achieve a 55% win-rate? That means you need to play an average of 451 games over 56 hours to reach Legend.

As Hootie and the Blowfish once mused, “Time, why you punish me?

I find Hearthstone to be an enjoyable game though losing is very-much baked into the product. Even the most successful (or “broken”) decks during the past two years only achieved a 55% win-rate, meaning that they are losing 45% of the time. Above it was highlighted that a 55% win-rate requires an average of 451 games to achieve Legend from Rank 20 in Hearthstone, or approximately 56 hours of gameplay. That win-rate means that over 25 hours is spent losing games.

Twenty-five hours!

A useful skill in Hearthstone is learning to cope with the losses that will surely happen. Losses will be predictable at times, and others will sprout up in the most soul-crushingly, creative ways. Losing can lead to frustration and anger, which in turn interferes with our brain’s ability to solve problems. Hearthstone is a game of questions and answers between two opponents. Anything that interferes with the brain’s ability to solve problems is going to make winning a game of Hearthstone more difficult.

Since the climb to Legend requires exposure to many hours of losing games, it would be helpful to reduce the suffering that often comes with those losses. An excellent method for reducing the suffering from losing is to rely on anger management techniques. The following article details stress and anger management strategies that have been shown to be effective in clinical practice. I also review useful resources that any Hearthstone player can access to improve his or her understanding of the game. Below, I present three useful strategies for climbing to Legend in Hearthstone:

  1. Be mindful.
  2. Be prepared.
  3. Be proactive to deal with anger.

These strategies helped me achieve Legend for the first time on August 31st, and I even had hours to spare to bask in the glow of a shiny new Card Back.

Hearthstone Screenshot 08-31-17 22.25.53
Seriously so happy I can check this off the To-Do List!

Continue reading “Climbing to Legend & Managing Anger in Hearthstone”

Hearthstone Session #2 -Managing Anger & Making Friends

In February, I climbed as high as Rank 4 in the Ranked ladder format in Hearthstone. It is – by far – the most success I have had on the ladder, and it likely boils down to three primary reasons. First, I am playing many more games in recent weeks, which has given me a clear sense of the current popular decks. Second, I’m learning how to best counter other popular decks while making better plays with my own cards – practice, practice, practice! Third, I was able to save up enough dust to create Archmage Antonidas, which is a Legendary card I did not possess. My Tempo Mage deck often ran out of steam in some games, and Antonidas is an excellent late-game closer.

The Tempo Mage deck is heavy on RNG (random number generator) effects. For example, the spell Unstable Portal gives the players a new minion card at a discounted mana cost. It could be ANY minion in the game. If Unstable Portal spits out a high-cost, Legendary card then suddenly I have a huge temp advantage over my opponent. However, Unstable Portal can pop out a weak minion (I’m looking at you, Stonetusk Boar!) and then the spell puts you behind your opponent. Tempo Mage decks are solid, but a few good RNG moments can make them great.

Continue reading “Hearthstone Session #2 -Managing Anger & Making Friends”