Jason Massey joins the pod to talk about his start with 4th Edition D&D and how that evolved into a full-time career in creating the actual play podcast, Dungeons & Randomness. He speaks about his enjoyment of 4th Edition, and elements of that system that complicated the creation of podcast content. He reviews how the shift to 5th Edition smoothed the podcasting enterprise, and details how his homebrew campaign setting, Theria, came to exist. He discusses the current Kickstarter campaign for The Adventurer’s Guide to Theria, and explains how the book will be useful for those running D&D adventures.
Enjoy the 47th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
Dr. Ryan Kelly joins me this week to talk about his work on how to use geek passions to grow. He is a psychologist and speaks about his work with a variety of clients including those that use videogames in problematic ways. He presents his thoughts on how the power of videogames have increased as technology has improved and wades through some of the available data about links between videogames and problematic behavior.
We discuss the potential benefits and consequences of gaming and other hobbies, and offer suggestions for how to find a healthy balance. He highlights that games can be a useful tool and coping strategy, though that can become a problem if it is the only tool used by someone.
Enjoy the 46th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
The first exposure I can remember to superheroes were the Superman movies and the old Batman television series. The former was rather earnest and the later was incredibly campy, and both set the bar in my mind for what type of film or television was possible when based on a comic book. The initial Batman movie was such a phenomenon in 1989! Culture moved so much slower back then (trust me), so Batman owned what felt like a year or more of everyone’s attention. The movie expanded my perception of what was possible in a movie based on comic book characters, and it fueled an interest in comics as a hobby.
My first and really only dive into comic books was during the early 1990s when Image Comics splashed onto the scene. I was certainly aware of comic books before then and knew a few things about common superhero lore, though I didn’t start collecting until I had a chance to be in on the ground floor of something. The idea of getting caught up on characters and franchises that had been going on for many years or decades seemed daunting, and starting with #1 of any new book felt exciting.
Somewhere in my mother’s house sits several long boxes of early-era Image comics such as Spawn, WildC.A.T.S., Savage Dragon, Youngblood, Wetworks, Cyberforce, Shadowhawk, The Maxx, Pitt, Gen 13, Witchblade… I set out to collect all the Image stuff.
And for a time, I did.
I also sprinkled in other titles from those days like Spider-Man 2099 and the Star Wars Dark Empire issues. It all became too cumbersome and expensive though, and my interest in comics faded as I progressed through high school and into college. Superheroes remained something I was aware of, and I slowly got interested in graphic novels many years later – finding titles like Watchmen and Y: The Last Man quite profound.
Superhero Films Revival
The first X-Men film in 2000 was a reminder that the stories within comic books can be translated into quality entertainment at the cinema, and the first sequel in 2003 was a wonderful comic book movie featuring talented actors performing interesting roles with twisting allegiances, snappy dialogue and stunning visuals. Spider-Man and Spider-Man 2 arrived around this time, and both of them delivered quality experiences. The Christopher Nolan Batman Trilogy started in 2005, and the massive success of The Dark Knight (released July 18, 2008), fueled by the otherworldly and tragic performance by Heath Ledger, gave superhero movies increased credibility.
A few months earlier in 2008, another superhero movie, Iron Man, opened and started a chain reaction of events that would result in the following completely silly and staggering box office numbers below. Even with the success of several superhero movies and franchises, nothing could predict the outrageous popularity and success of what became known as the Marvel Cinematic Universe:
Look at those numbers. It is absurd!! Twenty-BILLION dollars worldwide and counting from worldwide box office!? And that doesn’t factor in merchandising and gods-only-know what else they have as revenue streams.
Marvel released a movie about Ant-Man, and made half-a-billion dollars worldwide. 500 MILLION!? Ant-Man!?
I believe I have seen every one of these films in the theater, likely within a week or two of them releasing. They rarely fail to deliver on entertainment, and they have continued to thrive at the box office and avoid (for the most part) the natural cultural backlash that comes with anything that is this wildly successful.
I’ve tweeted this numerous times over the years; it amazes me how Marvel continues to keep this up. The casting has been fantastic, the marketing is always top-notch, and the films deliver escapism entertainment with heart and humor, and they make it look easy.
It’s not easy.
So after I saw Avengers: Endgame, I wanted to explore how this all happened. How did Marvel get the point that it could release a three-hour movie about a group of heroes battling back against a cosmic villain most people hadn’t heard of 10 years ago that culminated a 20-film story line – and it would be the highest-grossing movie of all time (most likely soon)?
How is Nebula, a side character from the pages of in a C-level comic book (in the eyes of the mainstream), one of the narrative linchpins of this film?
How does it all work!?
In the latest episode of Childhood Ruined, my co-host and I welcomed Duane Sibilly to the show to discuss these questions, and geek out about the wondrous splendor that is Avengers: Endgame.
I hope you’ll give it a listen!
And special thanks to the supporters of my Patreon including: Ashton Ruby, Adam J, Michael Shea, Duane Sibilly, Faience, Hawke Robinson, Jana Flesher, Samuel Dillon, and Sinan Turnacioglu.
Greg Leatherman, founder of VRECast, joins me to talk about his life as a gay man and what it’s been like for him playing tabletop RPGs since the 1980s. He details the origins of the Very Random Encounters podcast, which randomizes as much as possible for character creation and story lines.
He explains the concept of safe spaces and how his life as a gay man forces him to consider changing his behavior to blend in to decrease the chance of violence against him. We talk about the lack of male affection in popular media, and he offers a suggestion to listeners to begin to change this culture.
Many, many thanks to Greg for being willing to share his experience and life with us.
Enjoy the 45th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
Adam Johns and Adam Davis from Game to Grow join the pod to talk about their years of experience running games for children on the autism spectrum and how their experience was funneled into the Critical Core tabletop roleplaying game. Critical Core is designed to teach children on the autism spectrum confidence and social skills, and it is now live on Kickstarter. Their Kickstarter runs for two more weeks and is knocking off Stretch Goals; the game is for any parent or educator that would like to use a RPG to teach skills to children. And stay tuned until the end of the episode for a bonus song by Dr. Ryan Kelly — trust me!
Adam Johns & Adam Davis
Enjoy the 44th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
Enrique “NewbieDM” Bertran joins Ego Check once again to talk about his new Patreon campaign. I wanted to talk with Enrique to discuss the success of Critical Role and how other intellectual properties might capitalize on that formula. We ponder how Star Wars and Fantasy Flight Games could produce a stellar stream of actual play to highlight their product. I prod Enrique to detail how he would run such a campaign, and his ideas are wonderful; I hope he lets me join as a player.
Enjoy the 43rd episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
François Alliot, designer of the Reigns series of games, discusses his Tinder-inspired approach to probabilistic narrative game design. He talks about his quest to find a great “flow” for his games and how he wants to surprise players. We delve into the design of Reigns and ponder how adaptive game design might develop in the future. François shares his influences regarding the focus on emerging narrative games, and he also provides some news about what he is working on next – including a tabletop version of Reigns!
Enjoy the 42nd episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below: