Category Archives: Wizards of the Coast

Dungeons & Dragons Holiday Giveaway

As I recently updated on my Patreon page, it has been quite a year for my family and I. Through it all, I have been happy to post new episodes of Ego Check with The Id DM and write a … Continue reading

Posted in Ego Check, Gratitude, Wizards of the Coast | Tagged , , , , , , | 1 Comment

Ego Check with The Id DM – Episode 23 – Greg Tito

Greg joins me this week to discuss his career path before joining Wizards of the Coast in 2015, and details his roles and responsibilities as Senior Communications Manager for Dungeons & Dragons. He talks about his love of tabletop roleplaying games, … Continue reading

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Undone – The DungeonScape Song

When Codename: Morningstar was announced earlier this year, players of Dungeons & Dragons greeted the news with a mixture of interest and apprehension. Veteran players of 4th Edition D&D had used the digital tools created by Wizards of the Coast … Continue reading

Posted in D&D Next, Wizards of the Coast | Tagged , , , , , , , , | 8 Comments

Dungeon Master’s Guide Preview: Building Memorable NPCs

The cover for the new Dungeon Master’s Guide features a powerful lich who bears a striking resemblance to Iddy the Lich, the mascot for this blog. I have joked about Iddy being on the cover of the DMG on occasion through Twitter … Continue reading

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Analyzing the PAX 2014 D&D Live Game

Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons played by the members of Acquisitions Incorporated. … Continue reading

Posted in D&D Next, DM Advice, PC Behavior, Research, Wizards of the Coast | Tagged , , , , , , , , , | 8 Comments

The Transparency of Damage Dice Irrelevance

Frequent readers of The Id DM likely know the site started as a result of my interest in analyzing data related to combat speed in Dungeons & Dragons 4th Edition. To satisfy that curiosity, I coded episodes of the Dungeons … Continue reading

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Disposable Heroes: What Does Save Or Die Really Kill?

Earlier this month, a spotlight was shone on the save or die game mechanic by members of the development team for Dungeons & Dragons Next. The vast majority of my experience with D&D is through 4th Edition, which is built with less lethality … Continue reading

Posted in D&D Next, PC Behavior, Research, Wizards of the Coast | Tagged , , , , , , , , , , , , | 21 Comments