Category Archives: DM Advice

Build a Darkest Dungeons & Dragons

It is fair to say that Darkest Dungeon has captured my attention and imagination in recent weeks. The game’s aesthetic vividly portrays how exploring dungeons and fighting foul monsters is a dangerous business. Heroes suffer physical wounds, yes, but it … Continue reading

Posted in D&D Next, DM Advice, PC Behavior | Tagged , , , , , , | 10 Comments

Never Forget the Action

The first foray into offering suggestions for improving the experience of playing roleplaying games came years ago when I detailed how to create an in-world newsletter to summarize important events and characters in an ongoing campaign. Before that time, I … Continue reading

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Mola Mola Death Rules

Last week, I made the plunge (puns) and gave into the temptation to download the incredibly silly time-waster known as Mola Mola. From numerous people I follow on Twitter, I kept seeing notifications about fish dying in tragic ways. I was … Continue reading

Posted in DM Advice, PC Behavior | Tagged , , , | 6 Comments

Dungeon Master’s Guide Preview: Building Memorable NPCs

The cover for the new Dungeon Master’s Guide features a powerful lich who bears a striking resemblance to Iddy the Lich, the mascot for this blog. I have joked about Iddy being on the cover of the DMG on occasion through Twitter … Continue reading

Posted in D&D Next, DM Advice, Wizards of the Coast | Tagged , , , , , , , | 23 Comments

Analyzing the PAX 2014 D&D Live Game

Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons played by the members of Acquisitions Incorporated. … Continue reading

Posted in D&D Next, DM Advice, PC Behavior, Research, Wizards of the Coast | Tagged , , , , , , , , , | 8 Comments

Externalize, Simplify, Visualize

Earlier in the week I presented a step-by-step process to solve problems, which could be used to deal with any number of life challenges and problems – including those that arise while preparing and running roleplaying game sessions. The process … Continue reading

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The Dungeon Master as Problem Solver

Do you smell that smell? It’s the smell of excitement in the air for a new edition of Dungeons & Dragons. The first wave of products have been released. Many players have waded through the new Players Handbook (mostly to … Continue reading

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