I’m joined by Jana Flesher, a professional nurse midwife who also happens to be both a player and DM in various RPG campaigns I’ve been involved with over the past three years. She talks about her 10+ years of experience running various RPG systems including Dungeons & Dragons and Dungeon World, and specifically offers tips for running tag-along NPCs and engaging the motivations of player characters. She explains why it’s the “GM’s job to remind players of their character’s backstory” and examines why perceived invulnerability can negatively affect a campaign.
Jana also details her professional role as a midwife and speaks to how gaming has increased her ability to cope with any situation her professional work can deal to her. Throughout the episode, we both provide examples of games we share both ends of the screen, which leads to some great conversation about principles of tabletop role-playing games. Enjoy!
Enjoy the 41st episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
It’s been a while since I read something that inspired me to respond with an article of my own, though that is just what happened after reading Susan J. Morris’ musings on internal tension in characters. I previously interviewed Susan on the Ego Check podcast back in January 2017 where she spoke about her work as a fantasy author and editor for companies such as Wizards of the Coast and Monte Cook Games. Her article this month on character tensions uses wonderful imagery to demonstrate how characters are affected by internal tensions and external forces:
Imagine for a moment everything your character cares about—Love, Friendship, Family, Country, Ideals, Religion, Tradition, Self, and Things More Specific—as a string, wrapped around your character.
The more your character cares about that thing, the tighter that string is pulled—the more tension on the line.
The more strings? The more interesting it gets.
She provides numerous examples of how characters can be tied up, and then offers this clear advice, “I think [the] most useful application is troubleshooting spots in your story where the tension drops or feels off.” By diagramming the tensions pulling a character in a story, a writer could identify when the tension sags and adjust accordingly.
Susan’s article provides useful suggestions for writers, though it struck me so strongly because it relates to an exercise I often complete with patients in my clinical work as a psychologist. And it is an exercise that can cut quickly to the heart of problems in one’s life.
Gaming Informs Work and Work Informs Gaming
A task I take on early when working with a patient in therapy is to clarify his or her values – in other words, why does that person want to live? What is important? It is a question I typically preface, “This may sound like an odd question…. why do you want to stay alive?”
In addition to listing the 10 values, it asks for the individual to first rate how important each value is in their life at that moment. The second step is to rate how satisfied they are with each value in their life at that moment. The third and final step is to answer some open-ended questions about each value.
The Valued Directions Worksheet gives a patient and I a great deal of information to discuss in therapy. For example, Parenting could be identified as very important while the satisfaction level with Parenting is low; this would be a good place to 1) explore and clarify why Parenting matters to the patient and 2) determine strategies for raising the satisfaction level of Parenting. One key thing we know from decades of research and clinical practice is that our mood typically improves when we engage in activities that are connected to our values. The first step for us is identifying what values are important, and the next step is taking actions that are connected to those values.
Many (if not most) of us struggle with this, and that is okay!
Susan’s article made me realize that the homework exercise above that I often give to my patients is something that my players or I could also use to create characters in role-playing games with more depth! What would it be like to complete a Valued Directions Worksheet as my Bard, The Stone? How could that exercise potentially add to my ability to “know” The Stone and role-play him effectively?
How important are these values to the character, and how satisfied are they with those values? Discrepancies between importance and satisfaction naturally lead to potential plot hooks – and as Susan detailed in her article, tension.
For example, if the NPC strongly values Education/learning and is not satisfied in that area, then how could the players interact with that NPC to increase his or her satisfaction level? Regardless if the NPC is a queen, guard, innkeeper or monster – the exercise could give the NPC additional depth for the GM and PCs to play around with as the game unfolds.
Finally, consider taking a moment (ideally, after several long, slow, deep breaths) and complete the Valued Directions Worksheet for yourself. Self-monitoring and externalization can be wonderful tools to enhance our awareness and improve our mood. If this exercise highlights an area of your life that is important while the satisfaction is low, then consider methods to increase the satisfaction.
More exercises like this can be found in The Mindfulness & Acceptance Workbook for Anxiety, which is a solid resource if you’re looking for a self-help option. In addition, considering speaking with a friend, family member and a professional clinician to work on areas of your life that might be a concern.
James Haeck, Lead Writer for D&D Beyond and Coauthor of Waterdeep: Dragon Heist and Critical Role’s Tal’Dorei Campaign Setting joins the pod to educate me about how Critical Role overlaps with elements of the RPG and D&D landscape – and how it also has carved its own niche. He discussed the evolution of Critical Role and how it only recently became an independent entity outside of Geek & Sundry and Legendary Digital Networks while also clarifying my prior misconceptions about Critical Role being “under” Wizards of the Coast and Hasbro. James and I ponder what Critical Role’s success may mean for tabletop RPGs and empathize with individuals that may question the money that is being raised.
I disclose my initial interest and envy from the success, and we both discuss the perils of focusing on the successes and failures of others while trying to create content. I thank James for delving into these questions, and we both acknowledge our lack of adequate solutions for these dilemmas. I shift gears with James to ask about how he got involved in Waterdeep: Dragon Heist, and prod him for suggestions on how to get the most out of the content provided in the book. I selfishly wanted this information as my group my find their way into an urban setting soon! This is a worthy conversation, and I hope you give it a listen!
Enjoy the 40th episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below: