Monthly Archives: June 2018

Do You Want Some Exposition?

A challenge for me while running sessions of Dungeons & Dragons is efficiently detailing important story details to the players at the table. There are standard ways to accomplish this, and the most common is the text box in a … Continue reading

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Don’t Prepare on an Island: The Joys of Collaborative Worldbuilding

The three pillars of Dungeons & Dragons are Roleplay/Interaction, Combat, and Exploration. There are multiple tools available to support Dungeon Masters in creating these pillars at a gaming table. The most common tool is a book that gives you information … Continue reading

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