My guest for Episode 2 of Ego Check with The Id DM is Chris Bourassa, Co-Owner of Red Hook Studios and Creative for Darkest Dungeon. If you have not played Darkest Dungeon yet, then please read through my review from earlier in the year; it is a fantastic game! There are many unique features of the game, with the most noticeable being the Stress mechanic, which increases mental strain whenever your heroes face more challenges. It introduces more decision-making into the typical RPG grind, and inspired me to create similar rules for Dungeons & Dragons.
Mr. Bourassa spoke with me about his sources of inspiration for Darkest Dungeon, and the realities of the lifestyle of an independent game developer. He shared the trials of the long hours in making the game, the joys of its successful launch, and the daunting task of mustering the resources to start over on a new project. For example, here is an excerpt from the interview:
I was wondering how do you stay eager for the next project when you’ve poured so much of your heart and soul into this child of a game. As a creator, how do you regroup and take a deep breath to decide what’s next?
I’m glad you commented on that. It takes time to be honest with you. We shipped in January of this year but the game wasn’t really done with – like the Town Event stuff until later in the Spring. So we shipped, but then we had to go right back to work – so it was really over the summer that the team got a bit of distance and some perspective on the work. And the port was fairly involved as well, but by that point we kind of had some head space. And I think just loving it – you kind of well up with ideas given time so certainly when the Town Event patch went live I didn’t have anything left in the tank at that point.
But you give it a bit of time and some space and suddenly I’m coming up with ideas again. I think there’s a lot that we want to do with it. It just sort of naturally bubbles up, I guess. I don’t know if anything I ever do will be as well-received as this. There’s no way to know, but we all just worked as hard as we could and I think I just want to do that again. Maybe not to the same exhaustive level with the financial pressure and all the rest of it really crushing down on me, but I enjoy working hard. And I have to have a certain amount of confidence that we can make a Better Call Saul to a Breaking Bad. As long as the follow-up is it’s own animal, and isn’t trying to live completely in the shadow of the first one, then I think you’ve got a chance at making a second great impression. But there’s no way to really tell. So there’s always that uncertainly. I don’t think we’ve ever felt comfortable . . .
. . . You never know – the shifting landscape of Steam is a crazy marketplace so we’ve never sat back, crossed our arms, nodded sternly and said, “Hey, we got this dialed in.” Hopefully, that humility will serve us well as we move on to the next project.
Many thanks to Mr. Bourassa for appearing on the podcast!
Enjoy the second episode of Ego Check with The Id DM! And please subscribe to the podcast at one of the links below:
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