Guns N’ Roses: Use Your Illusion – The Phantom Edit

The purpose of this article is narrow the 30 tracks from Guns N’ Roses Use Your Illusion I and Use Your Illusion II into a single, 12-track, classic rock album. But before we get there, some background . . .

The first concert I ever attended was on December 17, 1991 at The Spectrum in Philadelphia, PA – close to 25 years ago. I had turned 15 years-old earlier in the Fall and was a few months into my sophomore year of high school. At that time in my life, music was important. Of course music remains meaningful to me now, though it does not match the passion and enthusiasm of the 15 year-old version of myself scrawling lyrics in the margins of notebooks during class and eagerly going to the mall to buy new albums at Sam Goody each week. The internet as we know it today did not exist, so being a music fan was a completely different experience back then. The only form of streaming music was taping your favorite songs while they played on the radio. It was a time when MTV still mattered; viewers actually learned about new music through that channel, and video premeires from popular artists were appointment television. I recall making sure I was by a television when Riki Rachtman on a special episode of Headbangers Ball introduced the video for November Rain, an epic, 9-minute power ballad from one of the biggest and baddest musical artists on the planet at the time, Guns N’ Roses.

Watch the video, and soak in the excess. To a teenage boy in the early 1990s, Axl, Slash, Duff, and the gang seemed like aliens from another world. They were unashamed rock stars that were larger than life. Of course Axl is dating Stephanie Seymour from the Victoria’s Secret catalogue, which was the closest thing to pornography readily available to me outside of the annual Sports Illustrated Swimsuit Issue. And of course she appears in the video portraying his bride. And of course Slash walks out of a church in the middle of a desert and rips off a soaring guitar solo while being filmed from a helicopter. It made perfect sense at the time, and it was all so epic and f***king glorious!

So on December 17, 1991, I tagged along with my older brother and his friends to see Guns N’ Roses with Faith No More and Soundgarden. To this day, I am salty with my brother because we missed Faith No More’s set. My brother and his crew had no interest in the opening bands, and I lacked the confidence to leave them and enter the concert on my own. So I waited in the parking lot while they tailgated and tossed a Nerf football around. I finally convinced them to go inside the building and we caught a few songs from Soundgarden, which had just released their second album, Badmotorfinger. Soundgarden did not fit into the rock or metal category, and the term “alternative” was becoming a musical genre. In the months leading up to my first concert in December 1991, the following albums were released:

  • Pearl Jam, Ten – August 27, 1991
  • Nirvana, Nevermind – September 24, 1991
  • Soundgarden, Badmotorfinger – October 8, 1991

Three Seattle bands were about to change the world, and the 1991-version of me was rather unaware. Even though I really wanted to hear the opening acts, including Soundgarden, I was most excited about seeing Axl in person. The Use Your Illusion albums were released a week before Nirvana’s Nevermind. We now know how the story unfolded; the bloated excess of Use Your Illusion I and Use Your Illusion II foreshadowed the band’s demise. Axl fell from Rock-God status to caricature, and the band flamed out. Slash and others went on to different projects and they only recently got back together to tour. Guns N’ Roses ruled the world for about five years from 1987 through 1992, and I caught them live before it was torn asunder.

The concert that night was unlike anything I experienced in my young life. Of course they did not take the stage until close to 11:30PM, which left the historically docile Philly fans to alcohol and their own devices for several hours. When they finally did take the stage, Axl was a tornado. He ran around the stage, belted out lyrics with his impropable voice, and performed as if he was the baddest man on the planet. At one point while talking to the crowd, he exclaimed, “Get me a piano.” A piano rose up from a hole in the stage; he calmly sat down, took a moment to gather his thoughts, free-styled for a bit, and then started pounding out November Rain on the keys. The concert concluded somewhere around the 2AM mark, and the entire experience was amazing.

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Didn’t we almost have it all?

I continued to listen to Guns N’ Roses along with other artists I was getting into at the time. I do not recall reading reviews about the Use Your Illusion albums; I only recall consuming them day and night. Several tracks seemed out of place, but I found most of the songs enjoyable. Many of the songs felt EPIC, and the video for November Rain and my experience of seeing them in concert only bolstered that opinion. Nothing in my mind could top their work on Appetite for Destruction, but I had the thought – even back then – that had the band limited themselves to one, 12-track Use Your Illusion album, it might hold up as a worthy successor to their debut masterpiece.

I have written the following article in my mind countless times in the intervening 25 years. I mentioned this to Ed Grabianowski on Twitter last week while I was defending the Use Your Illusion albums. He responded that it might be a challenge to even come up with 12 tracks from the two albums to make a decent follow-up effort to  Appetite for Destruction. We agreed to compose our thoughts within a week and post them on our respective sites; his thoughts are now posted as well. It was finally time for me to externalize my decades of thought on this matter.

Below is my thought process on selecting the 12 best songs from the Use Your Illusion albums into one sophomore-slump defying Use Your Illusion slice of brilliance. And, no, the watered-down, no-swearing version that sold in stores like Wal-Mart does not count.

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Ego Check: Andrew Nerger & Jeff Chin, Creators of Galactic Debate

Unless you are living under a very big and sound-proofed rock, then you realize this is a Presidential Election year in the United States. It is a challenge to escape political commentary in pretty much any forum at the moment. Even I devoted some space to a few political tangents in a recent article on Pokémon: GO. So when I was scrolling through Twitter a few weeks ago and saw a link to a new game titled, Galactic Debate, I was immediately intrigued. The idea of having players debate imaginary issues as candidates from different alien races seemed like a perfectly-timed idea. I reached out to the creative team behind the game, and Andrew Nerger and Jeff Chin were kind enough to participate in an interview. Below, we discuss the concept of Galactic Debate, how the game was designed, and how real-life political tensions and squabbles could bleed into gameplay.

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Andrew Nerger & Jeff Chin

Thank you for sharing some time with me to talk about your new game, Galactic Debate. I first became aware of the game’s Kickstarter campaign through Twitter, and the premise immediately grabbed my attention. What were your sources of inspiration for Galactic Debate?

 

Andrew: Jeff and I have always enjoyed playing improve games and having heated late-night debates on everything under the sun, so the idea developed pretty naturally. The concept of debating fictional issues really intrigued us, and soon, we began to study storytelling games and figuring out what worked well mechanically and where we thought we could make changes to support a game we would really want to play.

I think almost everyone enjoys arguing, but nobody wants to get into a confrontation with friends or family. When debating, players are actually taking on the role of Galactic Candidates like General Mindu of the proud warrior race, so feelings aren’t hurt when players try to debase one another. Everyone realizes they’re playing a role.

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Ego Check: Andy Hand of Limitless Adventures

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Michael Johnson and Andy Hand

Earlier this summer, I was contacted by Andy Hand, the creator of Boccob’s Blessed Blog and co-owner of Limitless Adventures, which is a new endeavor by him and Michael Johnson. He contacted me to ask if I would be interested in reviewing the 5th Edition Dungeons & Dragons products that are now available for purchase through Limitless Adventures and other outlets. Rather than a product review, I thought it would be more fun to interview him about the challenges and opportunities involved in self-publishing D&D content. Below, he speaks about he long history with roleplaying games and how the Open Game License has evolved over the years including the recent introduction of the DM Guild through Wizards of the Coast. We also delved into design philosophy between editions and entered a bit of a debate around issue of Dungeon Masters “fudging” die results for reasons. Enjoy the interview leave a question below if you have any thoughts or reactions.

 

You started Boccob’s Blessed Blog over six years ago, which was during the upswing in attention to all things Dungeons & Dragons based on the release of 4th Edition in 2008. What were some of the key motivations to start writing about gaming back then?

I started Boccob’s in response to 4th Edition. I started playing D&D with Basic in 1990; I still think the Rule Cyclopedia is the greatest D&D product ever written. Our group quickly evolved to 2nd Edition, and then moved to 3rd in 2000, so suffice it say, we’ve played a lot of D&D. We loved the changes that came along with 3rd edition and played it zealously for years. When 4th came out we didn’t care for it and started to archive as much 3.5 material from the Wizards of the Coast website as we could, knowing that they’d clear out the old to make way for the new – which they did, and a lot of great content was lost. I wanted a place to post new 3.5 material and continue the conversation started by the Open Game License.

Your experience is quite different from my own; I started writing in 2011 after falling in love with 4th Edition. I took a long break after playing some 2nd Edition as a teenager and still have yet to play any form of 3rd Edition D&D. The Open Game License first came about in 2000, and it has gone through a variety of forms over the years. How has producing D&D content through the OGL changed over the years and editions?

Continue reading “Ego Check: Andy Hand of Limitless Adventures”