When I first learned about the World Wide Wrestling RPG, I questioned, “Damn, why didn’t I think of that?” The game takes elements of professional wrestling and turns them into an organized, functional, highly entertaining tabletop roleplaying game. I previously shared my initial impressions from playing the game, and posted a template for a recap of our wrestling promotion’s episode. Below, I interviewed the game’ creater, Nathan Peoletta. He was kind enough to discuss the aftermath of his successful Kickstarter campaign that brought WWWRPG to life. We explore how the game compares to traditional tabletop offerings such as Dungeons & Dragons, and delve into how he addresses the darker elements of professional wrestling within the game. Please enjoy the interview below, consider visiting his Patreon, and certainly try at least one session of WWWRPG!
Now that World Wide Wrestling RPG has been able to breath for a few months, what does it feel like to have the project completed?
It feels really good! The response to the game has been great so far, both in terms of play activity and sales. The community that has grown up around it – centered in the Google+ community I run, but also including general conversations on Twitter and other platforms – has been incredibly gratifying. I obviously am happy that people are playing the game, but it is a testament to the strength of the design itself that the game experiences seem to be generally positive, and that multiple people in the community are emerging as rules experts without me having to use the “designer voice of authority” very often. I think every designer is nervous about their design not actually communicating to their audience, and having tangible evidence to the contrary is probably the best part on the pure creative level.
Another worry was that the Kickstarter would be the peak in terms of reaching an audience. Thankfully players have been doing a great job of spreading the word about it since the public release. It is fantastic that people are finding the game post-Kickstarter, that people are signing up to play at conventions, running games online for their non-gamer wrestling friends, and all of that. So far I’m counting the entire experience as a success!