The first foray into offering suggestions for improving the experience of playing roleplaying games came years ago when I detailed how to create an in-world newsletter to summarize important events and characters in an ongoing campaign. Before that time, I took on the responsibility of summarizing the events in my group’s D&D campaign, which turned into a lengthy document that spanned many months of gaming sessions. In general, I believe externalizing and recording the actions during a session is important so everyone involved can easily have cues to remember things when it is time for the next session, which may not take place for days, weeks, or even months. The most recent campaign I started was with the World Wide Wrestling RPG, which has so far been a delightful experience. Below I offer a template to recap the events that take place during a play session of WWW RPG.
Approximately 15 years ago, I met Wade Keller, the creator of Pro Wrestling Torch, which has been operating for over 25 years and now features daily podcasts in addition to a website updated around the clock with new content. Before learning publications like Pro Wrestling Torch existed, I was a wrestling fan that did not have any insight into the business other than enjoying the entertainment it provided. Professional wrestling features ongoing news and drama based on political issues, injuries, scandals, and speculation about how recent events behind the scenes will affect the future direction of a promotion. Having consumed content from Pro Wrestling Torch (off and on) for 15 years, I am now familiar with how the industry is covered and reported. I borrowed heavily from the coverage style of live wrestling events like James Caldwell’s recap of World Wrestling Entertainment’s most recent pay-per view, Money In the Bank.
I created the following recap almost a week after the first gaming session with the World Wide Wrestling RPG. During the session, I jotted down some notes to remind me of key events, and several of the players tweeted about moments during the game – so I was able to refer to that as well when writing the recap. Ideally, the recap would have been written closer to the conclusion of the gaming session to ensure nothing significant is forgotten. On the other hand, waiting a few days can provide interesting additional context for a recap. One suggestion is to have the recap be a rotating responsibility in the gaming group, so players take turns writing a recap after the event. I asked players in an online D&D campaign to rotate writing session summaries last year, and that worked quite well.
Enjoy the recap of the first episode of the Midwest Wrestling Alliance! A MS Word version of the recap is also available if that would help as a template.