Iddy Approved: SolForge

My health is quickly draining away as fallen heroes on both sides of the conflict litter the battlefield. My trusted ally, Tarsus Deathweaver, who has been providing bonuses to attack and health to my party, was vanquished by the relentless Zimus, The Undying, a powerful undead soldier who earlier dispatched my female cleric in flowing white robes. The tension mounts as I know Zimus will be the death of me soon. I shift my attention to the diminutive Arboris Dragon, who has been quietly accompanying my party. He plots his next move and sends a Glowhive Siren to block Zimus’ next charge. The crafty Arboris knows her death will not be in vain. As Zimus splits the Siren in two with his mighty battle axe, her life force grants me and the party new life. Arboris absorbs this life and swells to enormous size and now towers over the battlefield. My pulse rises as I cast the perfect spell for such a moment, and it grants the mighty dragon the power to breakthrough all defenses. Even the legendary champion, Oros, the Chosen with his majestic two-handed sword is not enough to fight off the dragon’s onslaught. Arboris unleashes a devastating attack to vanquish my foes. I take in the outcome of the battle, and exhale. It was a close call for this group of adventurers but more glory awaits. There is always another foe to conquer.

Forge-&-DragonAt the moment, I’m not sitting around a table playing Dungeons & Dragons with a group of friends. I’m in the passenger seat of my wife’s car as she is driving us to a family gathering, and she is quite annoyed with the fact that I’m buried knuckles-deep in my iPhone playing a deck building game against a stranger.

Welcome to SolForge.

SolForge first came to my attention around the time I interviewed Justin Gary about his previous brainchild, Ascension: Chronicle of the Godslayer. I had gushed about that game after playing it at Gen Con in 2011, so when I heard Mr. Gary was working on another game – I totally dropped the ball and did not back the Kickstarter.

I was a fool!

Considering I have been playing SolForge on a daily basis for the past few months, the magnitude of regret I have for missing out on the Kickstarter is considerable. Let me explain why.

Continue reading “Iddy Approved: SolForge”

Ego Check: Russell Tomas, Graywalkers Purgatory Creator/Team Lead

For those of you who were following me on Twitter about a year ago, you may remember that I became absorbed in XCOM: Enemy Unknown on XBOX 360. I thoroughly enjoyed the turn-based strategy aspect of the game, and how the gameplay was combined with traditional roleplaying elements like leveling and specialization. Since blasting through scores of alien invaders, I have remained on the lookout for another game with a similar style.

Graywalkers CoverOne game that could potentially fit into that mold is Graywalkers Purgatory, which is the brainchild of Russell Tomas – CEO and Creative Director at Dreamlords Digital. The company has been in existence for two years and develops games for iPhone, iPad, Android, PC, Mac, and browsers. Mr. Tomas was kind enough with his time to discuss the changing climate for tabletop and mobile gaming, the lessons learned from his first Kickstarter attempt, and his hopes to make Graywalker Purgatory an intellectual property that can penetrate into the tabletop, mobile, and PC gaming market.

You have now been in the gaming industry for about seven years. What developments have you noticed since you first started in the business, and would you describe those developments as positive or negative?

I’ve worked on both sides of the industry, on the publisher side as a top executive for large MMO publishing company, and now as a developer of PC/mobile games. For the past seven years, things have moved fast in the gaming industry. Within that time, MMOs were big, then Social Games grew big, and now Mobile games are on the rise and the indie gaming industry has been revived. All of these contributed in making gaming mainstream. It has not only legitimized gaming as a viable business industry, it is now seen as one of the most lucrative.

Continue reading “Ego Check: Russell Tomas, Graywalkers Purgatory Creator/Team Lead”