Blade Raiders Playtest: Gameplay & Game Management

Earlier in the week, I discussed the opportunity I had to play Blade Raiders, a new roleplaying game designed by Grant Gould. In the first segment, I outlined the step-by-step process of building a character in the system. The rules break away from many conventions such as “classes” and give the Storyteller (DM) and players a great deal of flexibility to customize characters. However, Blade Raiders was designed primarily with an eye toward accessibility – how quickly can players new and old create a character and get into an adventure.

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I encourage you to read the first part of the review to learn more about the character creation process. Below, I turn my attention to the experience of playing the game and my thoughts on what it would be like to run a group of players through a brief adventure or long-standing campaign.

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Blade Raiders Playtest: Character Creation

I was fortunate over the weekend to shake the dust off my stored-away-for-months dice and play a new game, Blade Raiders, which is designed by Grant Gould. You may recall that I interviewed Grant last year about his freelance illustration work for such companies as LucasFilm and Topps. In the interview, Grant provided details on the Kickstarter he organized to fund the design and art for the Blade Raiders Core Rulebook.  Grant has been playing roleplaying games for over 20 years and decided to build the type of game he wants to play. Many people talk about building a game from the ground up, but Grant has actually done it. Regardless of the outcome, I applaud that level of dedication. But it also turns out that Blade Raiders is really fun and introduces several unique components to typical RPG gameplay.

Blade Raiders Banner

This week, I will post my thoughts on our playtest of Blade Raiders. Below, I share my initial impressions on the specific topic of character creation and the components that are involved in character progression throughout the course of a campaign. Later in the week, I will present information about a variety of interesting tidbits on gameplay and game management.

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