Tag Archives: Wizards of the Coast

Ego Check: Rachael Bowen, Community/Support Manager for Trapdoor Technologies

In the middle of the summer, the Codename: Morningstar project was announced, stating it would be a companion application for the new edition of Dungeons & Dragons. News about the project has trickled out over the past two months, and … Continue reading

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Analyzing the PAX 2014 D&D Live Game

Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons played by the members of Acquisitions Incorporated. … Continue reading

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Ego Check: Brian Patterson, Creator of d20monkey (Volume II)

Three years ago (almost to the day), I had the opportunity to publish an interview I conducted with Brian Patterson, creator of d20monkey – a webocomic featuring an enjoyable cast of characters navigating both the real world and the roleplaying … Continue reading

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Iddy Approved: Sly Flourish’s The Lazy Dungeon Master

I have not been behind a DM screen since my group’s final session a few months ago. There are certainly aspects of gaming on a regular basis that I miss. Creating a world and watching players inhabit that domain and … Continue reading

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The Future of Non-Ownership Is Now

Between the time I graduated high school in 1994 and completed graduate school in 2005, the concept of ownership drastically transformed into something else. Now in 2012, I not only cling to fond stories of obsolete technologies from my youth, but also a seemingly ancient … Continue reading

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Gen Con 2012: Introduced & Overwhelmed

My first Gen Con is now a matter of record. I survived the experience, which can only be summed up in one world – overwhelming. In the course of approximately 72 hours, I got to spend time with a great friend … Continue reading

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Ego Check: Mike Mearls, Senior Manager of Dungeons & Dragons Research and Design Team

Several months ago, I posted an interview with Monte Cook, which was the result of an effort that started in January to interview a member of the Dungeons & Dragons Next Design Team. After Mr. Cook left the project, I … Continue reading

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