Tag Archives: RPG

Ego Check: Scott Taylor, Creative Director for Art of the Genre & Gygax Magazine

During the life of this blog, I have been fortunate to interview interesting members of the roleplaying game community in addition to professionals from other fields. It has been a great way to learn more about the RPG industry and … Continue reading

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Dungeon Master’s Guide Preview: Building Memorable NPCs

The cover for the new Dungeon Master’s Guide features a powerful lich who bears a striking resemblance to Iddy the Lich, the mascot for this blog. I have joked about Iddy being on the cover of the DMG on occasion through Twitter … Continue reading

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Simple Online Gaming for Fifth Edition Dungeons and Dragons

My first session of Hoard of the Dragon Queen was a good experience of what I hope is a long-living campaign. Since getting local friends together for consistent gaming sessions proved difficult, I decided to attempt running an online game. … Continue reading

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Starting Hoard of the Dragon Queen

Last week I started to run Hoard of the Dragon Queen for a new group of players online. I will post some thoughts later in the week about the challenges and opportunities posed when running a game online, but first … Continue reading

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Analyzing the PAX 2014 D&D Live Game

Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons played by the members of Acquisitions Incorporated. … Continue reading

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Ego Check: Brian Patterson, Creator of d20monkey (Volume II)

Three years ago (almost to the day), I had the opportunity to publish an interview I conducted with Brian Patterson, creator of d20monkey – a webocomic featuring an enjoyable cast of characters navigating both the real world and the roleplaying … Continue reading

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Externalize, Simplify, Visualize

Earlier in the week I presented a step-by-step process to solve problems, which could be used to deal with any number of life challenges and problems – including those that arise while preparing and running roleplaying game sessions. The process … Continue reading

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