Tag Archives: Psychology

Disposable Heroes: What Does Save Or Die Really Kill?

Earlier this month, a spotlight was shone on the save or die game mechanic by members of the development team for Dungeons & Dragons Next. The vast majority of my experience with D&D is through 4th Edition, which is built with less lethality … Continue reading

Posted in D&D Next, PC Behavior, Research, Wizards of the Coast | Tagged , , , , , , , , , , , , | 20 Comments

First Steps Into a Larger World

Exactly one year ago today, I published the first post on my blog with a brief introduction about me and my plans for the site. For those that are new to The Id DM, the following post serves as a … Continue reading

Posted in Gratitude, Introduction | Tagged , , , , , | 9 Comments

Critically Hit by Mike Shea

I had the pleasure of talking about Dungeons & Dragons and several psychological components of roleplaying games with Mike Shea for the Critical Hits Podcast. You may know Mike Shea from his popular blog, Sly Flourish. Long-time readers of this … Continue reading

Posted in Communication, DM Advice, PC Behavior, Podcast, Research | Tagged , , , , , , , , , , , , | 4 Comments

Transtheoretical Model: Are You Ready For D&D Next?

Am I ready for a new edition of Dungeons & Dragons? It is an interesting question because – at the moment – I am very content with the 4th Edition campaigns I am either running or playing. I’ve been playing 4e … Continue reading

Posted in D&D Next, PC Behavior, Wizards of the Coast | Tagged , , , , , | 15 Comments

Diffusion of Responsibility & Open Playtesting

I am convinced the concept of diffusion of responsibility saved my life. About 10 years ago, I was swimming in the Gulf of Mexico with my later-to-be wife while on a cruise. I am a notoriously bad swimmer but in … Continue reading

Posted in Communication, D&D Next | Tagged , , , , , , | 15 Comments

I Am The Entertainer, And I Know Just Where I Stand

The players are at the table to win. The DM is at the table to entertain. The statements above seems stark and cold, but – for me – it rings more true than false. I have often wondered about the role … Continue reading

Posted in Communication, DM Advice | Tagged , , , , , | 47 Comments

I’m A Bad DM. Now What?

A question was raised this week by Randall Walker that led me to reflect back to my time as a career counselor, “What happens when I suck at being a DM?” The question is intriguing to me for many reasons, … Continue reading

Posted in DM Advice | Tagged , , , , , , , , | 8 Comments

Stages of Group Development

The topic of group development and dynamics has been at the forefront of my mind during the past week for two reasons. First, the group I DM has undergone some challenges this year. Two players had to drop out entirely because of … Continue reading

Posted in Communication, DM Advice, PC Behavior | Tagged , , , , , , | 9 Comments

Build A Better Arena

Strip away the rules and combat mechanics. Take away the character-build and monster-creation options. Stop rolling dice and moving miniatures around the table. Now, look around . . . What remains is you – the DM – sitting down with a … Continue reading

Posted in Communication, DM Advice, PC Behavior | Tagged , , , , , , , , | 7 Comments