Tag Archives: Dice

Role for Initiative

Last week, I wrote about how I often fall into a variety of traps that limit the amount of roleplaying during combat encounters. One such trap is focusing on poor die-roll results. Combat in Dungeons & Dragons 4th Edition is … Continue reading

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Roleplaying Failure

“I missed again? Uh! Sonnofa . . . !” Failure in the form of rolling poorly is unpleasant. It can lead to irrational behavior, such as conducting research to determine if a specific d20 is faulty. It can drain the … Continue reading

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Iddy Approved: Dragon Chow Dice Bag

I’m introducing another new segment of the blog, which is titled Iddy Approved. These are products that I’ve either purchased from a vendor, or a free tool that I have used often in my role as a DM or player … Continue reading

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Speeding Up Combat: Attack & Damage Rolls

While preparing to playtest an upcoming Fourthcore adventure, I searched for methods to quicken the pace of combat and other elements of the game that rested on my shoulders. I knew the party would face a difficult challenge to complete the … Continue reading

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F#*k You, Die!

I have been tossing around this idea for some time now, but tonight seemed like the perfect time for something goofy after my last quasi-serious post about errata and how it affects the relationship between players of Dungeons & Dragons … Continue reading

Posted in Research | Tagged , , , , | 26 Comments