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Tag Archives: Dice
Role for Initiative
Last week, I wrote about how I often fall into a variety of traps that limit the amount of roleplaying during combat encounters. One such trap is focusing on poor die-roll results. Combat in Dungeons & Dragons 4th Edition is … Continue reading
Posted in DM Advice
Tagged Communication, D&D, Dice, Dungeon Master, Dungeons & Dragons, Initiative, Masterplan, PC Behavior, RPG
21 Comments
Roleplaying Failure
“I missed again? Uh! Sonnofa . . . !” Failure in the form of rolling poorly is unpleasant. It can lead to irrational behavior, such as conducting research to determine if a specific d20 is faulty. It can drain the … Continue reading
Posted in DM Advice
Tagged Communication, Dice, DM, Dungeon Master, Dungeons & Dragons, Monster Building, PC Behavior, RPG
17 Comments
Iddy Approved: Dragon Chow Dice Bag
I’m introducing another new segment of the blog, which is titled Iddy Approved. These are products that I’ve either purchased from a vendor, or a free tool that I have used often in my role as a DM or player … Continue reading
Speeding Up Combat: Attack & Damage Rolls
While preparing to playtest an upcoming Fourthcore adventure, I searched for methods to quicken the pace of combat and other elements of the game that rested on my shoulders. I knew the party would face a difficult challenge to complete the … Continue reading
F#*k You, Die!
I have been tossing around this idea for some time now, but tonight seemed like the perfect time for something goofy after my last quasi-serious post about errata and how it affects the relationship between players of Dungeons & Dragons … Continue reading
