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Tag Archives: Analysis
Guest Post: The Power of +1
Several weeks ago, I was approached by one of my players who wished to write a guest post for the blog. He plays a Ranger in my Dungeons & Dragons 4th Edition campaign, and his character has the wonderful genre-breaking … Continue reading
Posted in DM Advice
Tagged Analysis, D&D, Dice, DM, Dungeon Master, Dungeons & Dragons, Experience Points, Gaming, RPG, XP
4 Comments
Combat Speed in D&D Next
Over the weekend, I was finally able to play Dungeons & Dragons Next. Our group had first playtested the game over a month ago, but I had to miss that session. I jumped into the fray as Professor Giroux, High Elf … Continue reading
Posted in D&D Next, Research
Tagged Analysis, D&D, D&D Next, Dungeons & Dragons, Gaming, RPG
22 Comments
Dungeon Mastering: Theory & Practice
Several moons ago, I posed the following question on Twitter, “What is your biggest flaw as a DM?” I also asked, “What is your biggest strength as a DM?” It should come as little surprise that more DMs responded to … Continue reading
Posted in D&D Next, DM Advice, Research
Tagged Analysis, D&D, D&D Next, DM, Dungeon Master, Gaming, Psychology, RPG, Wizards of the Coast
19 Comments
Critically Hit by Mike Shea
I had the pleasure of talking about Dungeons & Dragons and several psychological components of roleplaying games with Mike Shea for the Critical Hits Podcast. You may know Mike Shea from his popular blog, Sly Flourish. Long-time readers of this … Continue reading
Posted in Communication, DM Advice, PC Behavior, Podcast, Research
Tagged Analysis, Communication, Critical Hits, D&D, Dungeon Master, Dungeons & Dragons, Gaming, Mike Shea, PC Behavior, Podcast, Psychology, RPG, SlyFlourish
4 Comments
Power Options, Status Effects & Mutual Assured Destruction
Last week’s Legends & Lore column by Monte Cook discussed issues related to rule complexity. Many have suggested in that past that 4th Edition is too complex, which is one of the primary reasons for combat encounters grinding to a … Continue reading
Do You Know Your Role?
My article next week will address several combat-related issues. Before that time, I compiled preliminary data to obtain feedback from readers. The following tables were created by coding the powers for three character Classes found in the Dungeons & Dragons … Continue reading
Dungeon Economics 101
Managing treasure parcels for the my players is always an interesting challenge for me while DMing. It takes zero preparation to dish out monetory rewards to the party, “The lair has been cleared of enemies. In the corner, you find … Continue reading
Posted in DM Advice, Research
Tagged Analysis, D&D, Dungeons & Dragons, Gaming, Magic Items, PC Behavior, RPG, Treasure Parcels
28 Comments
Introducing RPG ATTACK
I started The Id DM after being motivated by a lack of data on combat encounters in Dungeons & Dragons, 4th Edition. There was a great deal of discussion about the length of combat in 4e but no real numbers … Continue reading
Podcast, Podcast! Hear All About It!
A few links that I’d like to share today. Both of them are podcasts, and both of them discuss this site to a certain extent. The first is a recent interview conducted by Flagons & Dragons. You may recall my … Continue reading
Posted in Communication, Podcast
Tagged Analysis, Communication, D&D, Dungeons & Dragons, Flagons & Dragons, The Examplary DM
4 Comments
Combat Encounter Analysis: Penny Arcade/PvP Podcast Series Enters “The Dungeon”
Introduction I recently listened to an episode of the DM Roundtable Podcast and someone – can’t remember who – suggested that if you do not see the type of information you are looking for, don’t complain and go create it. I had … Continue reading
Posted in DM Advice, PC Behavior, Research
Tagged Analysis, D&D, Dungeon Master, Dungeons & Dragons, Gaming, PC Behavior, Penny Arcade, PvP, RPG
10 Comments
