Please feel free to email me at TheIdDM@gmail.com and follow me on Twitter at @TheIdDM.
Also, you can learn more about our gaming sessions, including pictures of sweet setups with Dwarven Forge and other materials, at The Ultimate Gaming Table Group on Facebook.

Nothing pithy to say, other than I just found your blog and am luvin the articles to date. Keep up the great work!
Cheers.
John,
Thank you for the feedback. It’s very much appreciated. I just started writing the blog a few weeks ago so I’m still experimenting with different topics. I had to stop reading your Free Will in Roleplaying post after a few sentences because I’m writing something like that at the moment. It’s bookmarked though! I’m going to read it after I finish a first draft. Some conversations I had on Twitter this week got me thinking about some things in the same realm.
Take care,
Michael
Thanx for an entertaining and useful blog. I really enjoyed the latest post with the excel sheet with the magic items; it’ll be useful for my own campaign when I decide to pick up DMing again.
I just recently found and started following your blog, and I like it a lot since I’ve encountered the same kind problems (magic item dispersal, min/maxing characters and so on…) in my own home game. I’ve considered restricting player choice of magic items to items without special effects, just a simple +1 or +2, and having items with properties as treasure drops only. We’ll see how it works out when I’ve finished thinking about it
and discussed it with my gaming group.
I’m trying to figure out this Twitter thingy, and can be reached at
http://twitter.com/#!/DMmindy
Welcome, and thank you for reading the blog. My goal is to write two or three new posts each week, so keep checking back for new content.
I believe the primary take-home message from the post is to track where your players are with gear. Talking to the players ahead of time to let them know your expectations and plans for treasure is also good. If you want to keep the game simple and go with bonuses to attack and armor only, then just ensure your players are satisfied with that. The abundance of magic items – and their various properties – can be a factor in slowing the pace of combat. Each item presents the player with even more choices on top of the wide array of options from racial abilities, feats, powers, etc. A player with 10 magic items has 10 more things to consider each round of combat (potentially), so your idea of keeping magic items simpler is interesting!
Nicely done, sir… I have been gaming since I was 8 (almost 30 years now), and I’m a few months from finishing by B.S. in psychology, which I plan to make a life out of. I have become extraordinarlily curious about the juxtaposition of these two pursuits, and I’m wondering if you could suggest any good reading (other than your excellent blog, of course!).
Also, I run an online community of tabletop gamers (link below) and host a biweekly podcast devoted to tabletop roleplaying, entitled Metagamers Anonymous. If you ever have anything you’d like to talk about on the air, let me know!
~ E.
Erik Carl
Producer/Host
Metagamers Anonymous
orrynemrys@prismatictsunami.com
http://www.prismatictsunami.com