Category Archives: Wizards of the Coast

The Transparency of Damage Dice Irrelevance

Frequent readers of The Id DM likely know the site started as a result of my interest in analyzing data related to combat speed in Dungeons & Dragons 4th Edition. To satisfy that curiosity, I coded episodes of the Dungeons … Continue reading

Posted in D&D Next, DM Advice, Wizards of the Coast | Tagged , , , , , , , , , , , , | 48 Comments

Disposable Heroes: What Does Save Or Die Really Kill?

Earlier this month, a spotlight was shone on the save or die game mechanic by members of the development team for Dungeons & Dragons Next. The vast majority of my experience with D&D is through 4th Edition, which is built with less lethality … Continue reading

Posted in D&D Next, PC Behavior, Research, Wizards of the Coast | Tagged , , , , , , , , , , , , | 20 Comments

Transtheoretical Model: Are You Ready For D&D Next?

Am I ready for a new edition of Dungeons & Dragons? It is an interesting question because – at the moment – I am very content with the 4th Edition campaigns I am either running or playing. I’ve been playing 4e … Continue reading

Posted in D&D Next, PC Behavior, Wizards of the Coast | Tagged , , , , , | 15 Comments

Et tu, Errata?

I have happily sat on the sidelines during most conversations about Errata in Dungeons & Dragons 4th Edition. However, I finally feel like I have something to say on the topic after the latest Update from Wizards of the Coast. … Continue reading

Posted in DM Advice, PC Behavior, Wizards of the Coast | Tagged , , , , , | 24 Comments