Category Archives: Research

Power Options, Status Effects & Mutual Assured Destruction

Last week’s Legends & Lore column by Monte Cook discussed issues related to rule complexity. Many have suggested in that past that 4th Edition is too complex, which is one of the primary reasons for combat encounters grinding to a … Continue reading

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Dungeon Economics 101

Managing treasure parcels for the my players is always an interesting challenge for me while DMing. It takes zero preparation to dish out monetory rewards to the party, “The lair has been cleared of enemies. In the corner, you find … Continue reading

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Obey Omar: Authority and Player Choice

Earlier in the month, Scott Rehm spoke about the importance of player choice during the life of a campaign. While there is certainly nothing wrong with traveling to a dungeon and clearing out monsters just for the sake of doing … Continue reading

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Introducing RPG ATTACK

I started The Id DM after being motivated by a lack of data on combat encounters in Dungeons & Dragons, 4th Edition. There was a great deal of discussion about the length of combat in 4e but no real numbers … Continue reading

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Combat Encounter Analysis: Penny Arcade/PvP Podcast Series Enters “The Dungeon”

Introduction I recently listened to an episode of the DM Roundtable Podcast and someone – can’t remember who – suggested that if you do not see the type of information you are looking for, don’t complain and go create it. I had … Continue reading

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F#*k You, Die!

I have been tossing around this idea for some time now, but tonight seemed like the perfect time for something goofy after my last quasi-serious post about errata and how it affects the relationship between players of Dungeons & Dragons … Continue reading

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Magic Item Dispersal: New Players, Old Problems

I ran into a situation recently where a player pointed out the discrepancy between the levels of magic items possessed by the characters that have played in the campaign from Level 1, and two characters that just joined the group … Continue reading

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