Category Archives: Research

Combat Encounter Analysis: Penny Arcade/PvP Podcast Series Enters “The Dungeon”

Introduction I recently listened to an episode of the DM Roundtable Podcast and someone – can’t remember who – suggested that if you do not see the type of information you are looking for, don’t complain and go create it. I had … Continue reading

Posted in DM Advice, PC Behavior, Research | Tagged , , , , , , , , | 11 Comments

F#*k You, Die!

I have been tossing around this idea for some time now, but tonight seemed like the perfect time for something goofy after my last quasi-serious post about errata and how it affects the relationship between players of Dungeons & Dragons … Continue reading

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Magic Item Dispersal: New Players, Old Problems

I ran into a situation recently where a player pointed out the discrepancy between the levels of magic items possessed by the characters that have played in the campaign from Level 1, and two characters that just joined the group … Continue reading

Posted in DM Advice, PC Behavior, Research | Tagged , , , , , , | 10 Comments

Move Action: Are Gamers Unfit?

There was quite the stir over a recent post on Dungeons and Dragons and Dads, which featured commentary from a father who was concerned about encouraging his children to participate in roleplaying games and the culture that surrounds them. Please … Continue reading

Posted in PC Behavior, Research | Tagged , , , , , , , , , , | 9 Comments

Analyzing Combat Encounters – Returning to the Penny Arcade/PvP Podcast Series

Introduction Numerous voices are currently discussing the resting mechanics and speed of combat encounters during D&D 4e games. More specifically, the problem addressed is the sometimes agonizing length of combat encounters and how it can drain the momentum from an … Continue reading

Posted in DM Advice, PC Behavior, Research | Tagged , , , , , , , , | 30 Comments