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Category Archives: Research
F#*k You, Die!
I have been tossing around this idea for some time now, but tonight seemed like the perfect time for something goofy after my last quasi-serious post about errata and how it affects the relationship between players of Dungeons & Dragons … Continue reading
Magic Item Dispersal: New Players, Old Problems
I ran into a situation recently where a player pointed out the discrepancy between the levels of magic items possessed by the characters that have played in the campaign from Level 1, and two characters that just joined the group … Continue reading
Posted in DM Advice, PC Behavior, Research
Tagged Analysis, D&D, DM, Dungeon Master, Dungeons & Dragons, Gaming, Magic Items
10 Comments
Move Action: Are Gamers Unfit?
There was quite the stir over a recent post on Dungeons and Dragons and Dads, which featured commentary from a father who was concerned about encouraging his children to participate in roleplaying games and the culture that surrounds them. Please … Continue reading
Posted in PC Behavior, Research
Tagged Analysis, D&D, Fitness, Gaming, Health, MMORPG, PC Behavior, RPG, Videogames, Wii, XBOX
9 Comments
Analyzing Combat Encounters – Returning to the Penny Arcade/PvP Podcast Series
Introduction Numerous voices are currently discussing the resting mechanics and speed of combat encounters during D&D 4e games. More specifically, the problem addressed is the sometimes agonizing length of combat encounters and how it can drain the momentum from an … Continue reading
Posted in DM Advice, PC Behavior, Research
Tagged Analysis, DM, Dragons, Dungeon Master, Dungeons, Gaming, PC Behavior, Penny Arcade, RPG
30 Comments
