Category Archives: Research

Game of Thrones: By The Numbers

SPOILER WARNING: The following post contains massive spoilers for the entire A Song of Ice and Fire series of Game of Thrones novels in the form of an analysis of the books’ content. As such, it also contains massive spoilers … Continue reading

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Combat Speed in D&D Next

Over the weekend, I was finally able to play Dungeons & Dragons Next. Our group had first playtested the game over a month ago, but I had to miss that session. I jumped into the fray as Professor Giroux, High Elf … Continue reading

Posted in D&D Next, Research | Tagged , , , , , | 25 Comments

Dungeon Mastering: Theory & Practice

Several moons ago, I posed the following question on Twitter, “What is your biggest flaw as a DM?” I also asked, “What is your biggest strength as a DM?” It should come as little surprise that more DMs responded to … Continue reading

Posted in D&D Next, DM Advice, Research | Tagged , , , , , , , , | 19 Comments

Disposable Heroes: What Does Save Or Die Really Kill?

Earlier this month, a spotlight was shone on the save or die game mechanic by members of the development team for Dungeons & Dragons Next. The vast majority of my experience with D&D is through 4th Edition, which is built with less lethality … Continue reading

Posted in D&D Next, PC Behavior, Research, Wizards of the Coast | Tagged , , , , , , , , , , , , | 20 Comments

Critically Hit by Mike Shea

I had the pleasure of talking about Dungeons & Dragons and several psychological components of roleplaying games with Mike Shea for the Critical Hits Podcast. You may know Mike Shea from his popular blog, Sly Flourish. Long-time readers of this … Continue reading

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The Year of the Dragons

I wish you all a happy and healthy New Year! I was born in 1976, which just happened to be the Year of the Dragon. And 2012 marks the Year of the Dragon once again, which seems highly appropriate given … Continue reading

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Power Options, Status Effects & Mutual Assured Destruction

Last week’s Legends & Lore column by Monte Cook discussed issues related to rule complexity. Many have suggested in that past that 4th Edition is too complex, which is one of the primary reasons for combat encounters grinding to a … Continue reading

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