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Category Archives: Research
Combat Speed in D&D Next
Over the weekend, I was finally able to play Dungeons & Dragons Next. Our group had first playtested the game over a month ago, but I had to miss that session. I jumped into the fray as Professor Giroux, High Elf … Continue reading
Posted in D&D Next, Research
Tagged Analysis, D&D, D&D Next, Dungeons & Dragons, Gaming, RPG
22 Comments
Dungeon Mastering: Theory & Practice
Several moons ago, I posed the following question on Twitter, “What is your biggest flaw as a DM?” I also asked, “What is your biggest strength as a DM?” It should come as little surprise that more DMs responded to … Continue reading
Posted in D&D Next, DM Advice, Research
Tagged Analysis, D&D, D&D Next, DM, Dungeon Master, Gaming, Psychology, RPG, Wizards of the Coast
19 Comments
Critically Hit by Mike Shea
I had the pleasure of talking about Dungeons & Dragons and several psychological components of roleplaying games with Mike Shea for the Critical Hits Podcast. You may know Mike Shea from his popular blog, Sly Flourish. Long-time readers of this … Continue reading
Posted in Communication, DM Advice, PC Behavior, Podcast, Research
Tagged Analysis, Communication, Critical Hits, D&D, Dungeon Master, Dungeons & Dragons, Gaming, Mike Shea, PC Behavior, Podcast, Psychology, RPG, SlyFlourish
4 Comments
The Year of the Dragons
I wish you all a happy and healthy New Year! I was born in 1976, which just happened to be the Year of the Dragon. And 2012 marks the Year of the Dragon once again, which seems highly appropriate given … Continue reading
Posted in Gratitude, Research
Tagged D&D, Dungeon Master, Dungeons & Dragons, Gaming, RPG
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Power Options, Status Effects & Mutual Assured Destruction
Last week’s Legends & Lore column by Monte Cook discussed issues related to rule complexity. Many have suggested in that past that 4th Edition is too complex, which is one of the primary reasons for combat encounters grinding to a … Continue reading
Dungeon Economics 101
Managing treasure parcels for the my players is always an interesting challenge for me while DMing. It takes zero preparation to dish out monetory rewards to the party, “The lair has been cleared of enemies. In the corner, you find … Continue reading
Posted in DM Advice, Research
Tagged Analysis, D&D, Dungeons & Dragons, Gaming, Magic Items, PC Behavior, RPG, Treasure Parcels
28 Comments
Obey Omar: Authority and Player Choice
Earlier in the month, Scott Rehm spoke about the importance of player choice during the life of a campaign. While there is certainly nothing wrong with traveling to a dungeon and clearing out monsters just for the sake of doing … Continue reading
Posted in DM Advice, Research
Tagged D&D, Dungeon Master, Dungeons & Dragons, Morality, Obedience, PC Behavior, RPG
9 Comments
Introducing RPG ATTACK
I started The Id DM after being motivated by a lack of data on combat encounters in Dungeons & Dragons, 4th Edition. There was a great deal of discussion about the length of combat in 4e but no real numbers … Continue reading
Combat Encounter Analysis: Penny Arcade/PvP Podcast Series Enters “The Dungeon”
Introduction I recently listened to an episode of the DM Roundtable Podcast and someone – can’t remember who – suggested that if you do not see the type of information you are looking for, don’t complain and go create it. I had … Continue reading
Posted in DM Advice, PC Behavior, Research
Tagged Analysis, D&D, Dungeon Master, Dungeons & Dragons, Gaming, PC Behavior, Penny Arcade, PvP, RPG
10 Comments
