My monthly monster-building column, No Assembly Required, has once again returned to This Is My Game as the site has been taken over by Randall Walker and Tracy Barnett. They are eager to maintain and improve the site, so I am excited they will be hosting the No Assembly Required series moving forward!
The column, No Assembly Required, features a monster that can be inserted into a Dungeon & Dragons 4th Edition campaign. Each monster in the series includes comprehensive information including Origin, Lore, Combat Tactics, Power Descriptions and Stat Block. Visit This Is My Game to review this month’s monster, Durgauthbalavoar, Ghost Dragon. Durgauthbalavoar is an Epic-Tier monster who should provide the foundation for a dynamic combat encounter for any group of adventurers.
The mechanics for the dragon were inspired by my frustration of having too many combat encounters turn into static slugfests where enemies and players rush to one spot in a room and then trade blows until one group dies. Durgauthbalavoar is surrounded by various Auras – some that effect PCs nearby, and some that effect PCs far away – in addition to a teleportation power that will shift the flow of battle.
As always, the fantastic artwork is provided by Grant Gould. Visit This is My Game for the full description of Durgauthbalavoar, the spirit of an evil dragon slain long ago only to return to terrorize the lands once again! Please post any questions or comments about the monster here or at This Is My Game, and come back next month for another ready-to-use monster.