I started The Id DM after being motivated by a lack of data on combat encounters in Dungeons & Dragons, 4th Edition. There was a great deal of discussion about the length of combat in 4e but no real numbers to analyze. I believed that a deeper analysis would elevate the discussion of combat speed and shed light on important dynamics involved in the pace of combat. I still believe this, and I was quite fortunate to be contacted by another that shared my point of view.
Soon after my first post analyzing combat speed, The Prince of Dusk contacted me and inquired if I was interested in starting a Roleplaying Game Statistics Initiative. The idea certainly had merit, and we continued to discuss how to implement such a strategy. After several weeks, he sent me a link to an application that allows one to easily code combat encounters. I later dubbed this tool the Roleplaying Game Application To Track/Analyze Combat enKounters (RPG ATTACK).
The project is still very much in development, but we wanted to share it was other dungeon/game masters and players to begin receiving feedback. I believe the application can be improved moving forward, but it is already a fabulous tool to analyze the flow of combat in Dungeons & Dragons and other roleplaying games.
Please visit the RPG ATTACK section of the site for more details about the development of the application, screenshots of the program and instructions on how you can begin coding combat sessions today with ease.

