My first session of Hoard of the Dragon Queen was a good experience of what I hope is a long-living campaign. Since getting local friends together for consistent gaming sessions proved difficult, I decided to attempt running an online game. By doing this I was able to expand the potential pool of players, and after a week or so of organization and scheduling I found six players who could commit to weekly sessions. There is always something new to learn about running an effective gaming session in a face-to-face setting, and there are plenty of things for me to learn about running online sessions effectively. Below I discuss a few suggestions about setup, communication, combat, and space based on a few early sessions of Fifth Edition Dungeons & Dragons as a player and DM.
When setting up a face-to-face campaign, I have found that the first session is often a combination of character creation and a brief start to an adventure. Online gaming presents a bit of a challenge because players are often creating their PC in isolation from the other players and the first session thrusts players right into the adventure. To address this, I set out to increase the amount of collaboration among the players before the sessions even started.